Full bright map with light texture Created 17 years ago2007-01-02 00:32:32 UTC by Kurosaki Ichigo Kurosaki Ichigo

Created 17 years ago2007-01-02 00:32:32 UTC by Kurosaki Ichigo Kurosaki Ichigo

Posted 17 years ago2007-01-02 00:32:32 UTC Post #208221
I made a box and hollowed it, made a brush about 5 units away from the ceiling and textured it ~LIGHT3A. Compiled it with Zoner's Tools and found that the map was really bright! I aligned the texture not fitted! And also it had no leaks. Please help me. :confused:
Posted 17 years ago2007-01-02 04:22:26 UTC Post #208238
Did you make all 4 walls the ~LIGHT3A ???

1) If so, try making just the ceiling that texture.

2) You'll need to edit the lights.rad file (text editor) and change the brightness of that texture lighting.

NOTE :: When you modify this, it will make ALL the textures you compile AFTER this modification all have those texture lighting. It's not only for that current map you're compiling.
So whenever you start a new map, it is suggested that you revert back to the original lights.rad file so your next projects don't use those same texture lightings.
Posted 17 years ago2007-01-02 07:47:00 UTC Post #208249
NO! NOT the all the walls!!! >.< Didn't you read it
made a brush about 5 units away from the ceiling and textured it ~LIGHT3A.
Anyway, I'll see if that works! :D
Posted 17 years ago2007-01-02 07:51:40 UTC Post #208251
Sounds like it's a simple problem of not having any lights in your map. If ~LIGHT3A isn't in your lights.rad file, it's not going to light the texture up, and any map that doesn't have any lights in it is going to automatically be made fullbright during the compile.
Posted 17 years ago2007-01-02 10:07:49 UTC Post #208265
erm.. i was under the impression that you cant just have textlights in your map... Dont you need at least one pointlight, or light_env to make RAD bother working?
Archie ArchieGoodbye Moonmen
Posted 17 years ago2007-01-02 13:47:27 UTC Post #208295
Nope. At least correctly functioning textlight or point_entity light are required for RAD to kick in.
monster_urby monster_urbyGoldsourcerer
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