Door Problem Created 17 years ago2007-03-24 02:27:59 UTC by Kman8675 Kman8675

Created 17 years ago2007-03-24 02:27:59 UTC by Kman8675 Kman8675

Posted 17 years ago2007-03-24 02:27:59 UTC Post #216871
I put a origin on the side of the door and used the "origin" texture and put the entity to func_door_rotating. I tied the door to func_door_rotating. I also tried setting the door to func_door but I still get this error.



hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:PROGRA~1VALVEH~1toolshlcsg.exe "C:Program FilesSteamsteamappspass_teh_hyrupcounter-strikecstrikemapskmans_house"
Entering C:Program FilesSteamsteamappspass_teh_hyrupcounter-strikecstrikemapskmans_house.map
Error: Entity 2 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory

--- END hlcsg ---
Posted 17 years ago2007-03-24 02:57:28 UTC Post #216872
Funny how it really isn't that self explanitory, eh? ;)

The problem is that you have a brush with the CLIP or ORIGIN texture on it, but not all sides of that brush are covered with it. When you use these textures, you can't just put them on one face, the whole brush has to have that same texture on it.

I think this same error may also occur if you have a CLIP brush that has been accidentally turned into a brush based entity, but that could be a different error I'm thinking of.
Posted 17 years ago2007-03-24 12:14:02 UTC Post #216912
My origin brush is all covered with the "origin" texture.
Posted 17 years ago2007-03-24 12:38:46 UTC Post #216913
The error says you have a door entity with ONLY the origin texture. Make sure your door and your origin brush are part of the same func_door_rotating entity.
Posted 17 years ago2007-03-24 12:48:26 UTC Post #216918
Ok I got it now thanks guys. :)
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