Wierd compile error, help. Created 16 years ago2007-06-05 10:38:17 UTC by Brendon Brendon

Created 16 years ago2007-06-05 10:38:17 UTC by Brendon Brendon

Posted 16 years ago2007-06-05 10:38:17 UTC Post #224488
I've busy making a map for Natural Selection, and I've done the first room. I sealed it off with a box. Now when I compile it , it doesnt prompt me with a error, it just says, in the compile window

--- BEGIN hlvis ---
Command line: C:Concealed DirectoryZHLT1hlvis.exe "C:Concealed Directoryhalf-lifensmapsrot2"
>> There was a problem compiling the map.
>> Check the file C:Concealed Directory.log for the cause.
--- END hlvis ---

What could it be, it does it with the hlvis, hlbsp, and hlrad, but csg works.
Posted 16 years ago2007-06-05 10:47:18 UTC Post #224489
>> Check the file C:Concealed Directory.log for the cause.
Posted 16 years ago2007-06-05 10:51:45 UTC Post #224490
That came Straight from the .log text file( the whole thing I pasted)

>> There was a problem compiling the map.

It, said it in the compile window in hammer and in the .log text file.

All that is in that file is a copy of the same stuff in hammer itself when I compile it.
Posted 16 years ago2007-06-05 11:01:25 UTC Post #224491
You're not making any sense. Are you mapping for the HL1 mod NS or what? Because, as far as i know, there is no NS mod for HL2.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-05 11:04:00 UTC Post #224492
Not yet at least so I imagine its HL1 not HL2.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2007-06-05 11:18:05 UTC Post #224494
** Executing...
** Command: C:PROGRA~1VALVEH~1toolsqbsp2.exe
* Parameters: "C:Program FilesSteamsteamapps****.v@mweb.co.zahalf-lifensmapsns_RD"

qbsp2.exe v2.2 (Dec 28 1998)
-- qbsp2 --

********** ERROR **********
Error opening C:Program FilesSteamsteamapps****.v@mweb.co.bsp: No such file or directory

I tried changing so that the name doesnt have spaced, I changed to using the tools that came with the 3.4 hammer I installed.

I checked all my Build Program and Game Configuration Directories 5 times, and their all correct.
Posted 16 years ago2007-06-05 12:45:22 UTC Post #224500
First, don't use any non characters, such as the "@" in your filename. Use only text and numbers and underscores.

Second, get the latest compile tools: http://www.themightyatom.nl/hldownloads/zhlt34x86final.zip
You're using the old Q tools.

Third, moved to HL1 Engine Discussion.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-05 13:31:07 UTC Post #224502
To answer the first one, that's the problem, my map's name is 5 letters(room1), not a directory name. Don't know why it does that. That's what I'm struggling with. It does similar errors with Vis and Rad

Yea, I know Im using those old ones, I tried that exact version ZHLT (since I dled and used it before I asked for help) and I got the very first post's error.

With the ZHLT latest version, it just tells me
">> There was a problem compiling the map."

for hlvis, hlrad, and hlbsp. I'm no expert at this stuff, but the only the hlcsg seems to work.
Posted 16 years ago2007-06-05 13:33:10 UTC Post #224503
Should I try just uninstall 3.4, and go for 3.5 and see if it makes a difference? (Stupid Suggestion, yea, but usually newer things work:PPP)
Posted 16 years ago2007-06-05 13:51:00 UTC Post #224504
Use the edit button.

Don't uninstall 3.4 since 3.5 is just an update for 3.4, you only replace the executable.

Keep using ZHLT, don't switch back to the Q tools.
Post the entire log here, there's probably an error in HLCSG preventing the other tools to run properly.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-05 13:59:48 UTC Post #224505
Ok I can say I made progress.
Everything works now, except when it gets to vis. It compiles etc 10%..20%...90% and then freezes completely. Can't paste it exactly since it freezes.
Posted 16 years ago2007-06-05 14:06:49 UTC Post #224506
It's probably not actually frozen.

It's just very, very slow.

This generally means your map needs optimizing. Read up on what VIS actually does, and learn how to build your maps to make its life easier.

Heres' some info you might find useful.

http://www.valve-erc.com/srcsdk/Levels/performance_and_visibility.html

And this is a very good general guide to optimization.

http://www.student.ru.nl/rvanhoorn/optimization.php

Best of luck.
Posted 16 years ago2007-06-05 14:16:31 UTC Post #224507
Playbus, Brendon is making a map for GoldSrc map.
The Mad Carrot The Mad CarrotMad Carrot
Posted 16 years ago2007-06-05 14:18:10 UTC Post #224508
Many of the same principles still apply for the older engine.

VIS does exactly the same basic thing as it always has.
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