Hi,
I want to make a map that get's bigger if there are more people on it. This means I have to count the players at roundstart in some way and when there are enough players, I will let that trigger a door so u can access another part of the map. I tried this with this setup:
an unreachable game_zone_player which had setting "counter for OUT players: door1counter" and a game_counter called door1counter which triggered door1. But that didn't work. I also tried to just target the game_counter by the game_zone_player.
I also tried a counter which had as name "game_playerspawn" so it was triggered when someone spawns but that also needs a reset at the end of the map, and I didn't get that to work either.
Anyone a suggestion how get my idea to work?