Okay... my map passes all the comipler issues and creates a BSP file.
BEFORE, it ran without any issues.
NOW, after adding some extra rooms, the map will crash when I try to run it. (CS 1.6)
When I first ran into this problem, I noticed if I changed all of my light textures from type entity to type world and lowered them 1 unit from the ceilings to prevent massive VIS splitting, the problem went away...
Now... I've run into the same problem, but I can't squeeze this same method anymore.
I currently have almost 360 entity type objects on my map (not all sides are textured). That includes breakable bomb targets, decals, windows, glass doors, doors, buttons, etc.
Does anyone know if adding too many lights will cause this same issue?
Actually, does anyone know the Reason(s) why the map would crash when running, yet compies just fine.
Lastly... if changing my "lights" into texture lights, will it help my map run faster / cheaper? Also, will changing just the lights.rad file work, or do I have to copy that same file to the server side?
I'm making this map for our CS server...
I'm really stummped, and I'm about 90% done with this map and reduced my poly count and entity count to it's bare limits.
I'd really appreciate if someone could give the reason why this might be happening, and solutions to fix this would be greatful.