Created 17 years ago2007-09-26 08:34:10 UTC by ChickenFist
Whatever codec you used on that top down video sux huge. I can't open it anywhere.No U? I could watch it. Get the K-Lite codec pack, damn it.
I sure hope the screen doesn't rotate as you turn. That would be nauseating.Heh, sure does. Tried the other way around. Didn't like it.
*The camera was too close in the tetris map, and I couldn't see anything which was comming.Thought I fixed it, apparently didn't. Should work in next version.
After I died and it reloaded this map, the camera was fixed and was quite a bit further away.
*The game crashes on exit, so I need to shut it down a second time using Ctrl + Alt + DeleteHas something to do with Midi's, hm, appears to happen to random people.
The player on the latest top-down screenshot looks pretty damn short, or everything else looks really tall. How do you shoot the headcrabs? Does the player have 180 decrees auto-aim on the up/down axis?In topdown mode the player can hit anything short while ducking.
It's awesome.It's retarded.
What's the music used in the trailer? It's awesome.Slagsmålsklubben - Kom Igen Kommisarien.
You'll require Half-Life version 1110. (Steam recommended, WON largely untested!)Steam Half-Life is a bit above 1.1.1.0, isn't it? 1.1.1.0 is the latest WON version.
Steam Half-Life is a bit above 1.1.1.0, isn't it? 1.1.1.0 is the latest WON version.Will change, no need for version for Steam-HL anyways. ;p
i said 'crosshair free-look', not 'crosshair-free look'Oh, right. Silly me.
Switching to topdown mode should be as simple as placing a trigger_set_camera, selecting Topdown from the Camera Mode dropdown menuWat.
- Sometimes the player has trouble turning when there is a monster right in front of him.Hm, I failed to recreate this. What kind of monster was it?
- I kept getting stuck on an ammo box I could jump over in a test map.Hm, sounds weird
- Grunts don't follow 2D, but you probably don't have them implemented yet.Yes they do, but they require info_nodes.