Competition 24: Map from Layout Created 16 years ago2007-09-30 05:57:14 UTC by AJ AJ

Created 16 years ago2007-09-30 05:57:14 UTC by AJ AJ

Posted 16 years ago2007-10-16 21:03:58 UTC Post #236499
of course you can. I assume, at least. that would be pretty stupid if you couldn't.
Posted 16 years ago2007-10-16 21:45:32 UTC Post #236500
Yes, reusing older custom content is fine - just remember it all needs to be properly included with the map (either in mod form, or in the actual bsp file).

I don't want to have to go through and organise a mess of files in order to play a map.
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-22 01:25:06 UTC Post #236799
Who the heck closed this thread after my post? I sure as hell didn't do it, there's still days left. :
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-22 04:53:51 UTC Post #236803
Holy shit...only 9 days left?? :o I better start texturing...
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-22 05:41:50 UTC Post #236805
yeah.......9 days left people!
and only one entry so far...
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-22 06:40:55 UTC Post #236807
One entry!?
AJ AJGlorious Overlord
Posted 16 years ago2007-10-22 06:45:50 UTC Post #236808
I'm sure more will come eventually... right mr. dew?
Trapt Traptlegend
Posted 16 years ago2007-10-22 07:30:05 UTC Post #236809
Mines almost done. I'm working a lot on it, because it's also a learning experience. I've learned how to use cubemaps, soundscapes, 3d skyboxes and more, and it's really fun.
Posted 16 years ago2007-10-22 11:17:55 UTC Post #236814
I didnt have enough time to make mine because of work and college. Maybe if we had an extend I might would be able to finish it.
Posted 16 years ago2007-10-22 13:29:20 UTC Post #236818
Fuck leaks. Fuck 'em to hell.
User posted image
I just can't find this bitch.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-22 13:32:02 UTC Post #236819
Place several different point entities in a grid formation around the map, and when you compile the log will tell you what entity the leak is closest to. If you placed them say in 256 unit intervals, you'll know the leak is within 256 units of that entity. Just thought of that, dunno if it'll work at all or if it's worth the trouble. Any other thoughts?
Posted 16 years ago2007-10-22 14:03:08 UTC Post #236821
Uh...maybe I'll try that, if I'll have the nerves for it. Right now, I'm searching this leak (or maybe leaks) for about 2 hours. It's just astounding how useless this poinfile is. I mean, isn't there any other way to find this easier? It's nice, that hammer 3.5 shows this line in 3d, but I just can't make sense of it. I remember, when I mapped for quake 3 (like five years ago) and had a leak, the pointfile was MUCH easier to follow in the 3d view.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-22 14:23:57 UTC Post #236822
Now I'm just getting creative here. What about incaseing the entire map in a large box of like concrete, and placing some super-bright lights around inside the map itself. Spawn in the cube, and head for the light!

That would probably result in a lot of waiting around for it to compile, but you could fast vis and rad.

Or you could start not listening to my crazy person brain ideas.
Posted 16 years ago2007-10-22 14:43:37 UTC Post #236823
Thanks for the help, but I eventually found the 5 leaks through the pointfile. But next time I'll do this light-thing, it would be still faster, than following these crazy line drawn by hammer :)

But I have another error...the vis process doesn't wanna run. And I don't have any errors in the map. Nothing. No leak, no brush outside the world, or anything. I just starts the vis process, and wihout any error message, instantly jumps to the rad process.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-22 17:12:35 UTC Post #236837
i actually found some time to work on it.
so if anything, mine will be a last minute entry...
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 18:52:24 UTC Post #236838
guys, theres still more than a whole week to go.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-22 20:29:17 UTC Post #236846
Hah. well since i posted i made SOME progress..
progress IS progress..

again

MSPAINT textures

http://img513.imageshack.us/img513/9091/lkjhtouyiqs2.jpg

that's REALLY rough, but just letting u know im tryin :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 20:43:49 UTC Post #236847
For leaks, I usually encase most of my maps in solid squared-off geometry so the hairline leaks are covered up. Look at Alpestrine, wierd little faces are all over underneath the map. This way, you can continue whether or not you have found the actual leak. If you want to, you can continue to find the odd faces later.
Rimrook RimrookSince 2003
Posted 16 years ago2007-10-22 21:29:57 UTC Post #236849
Tetsu0, you and I have one glaring similarity in our maps! That water! I'll post a screeny to show you what I mean.
Posted 16 years ago2007-10-22 21:43:00 UTC Post #236850
Posted 16 years ago2007-10-22 22:03:06 UTC Post #236852
here's another water pic :)
see. i'm still using goldsource
http://img136.imageshack.us/img136/4500/lkjhtouyitg6.jpg
so it's cool
and next time, use EDIT! :-P
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 22:03:56 UTC Post #236853
Yay, you're all making progress!
Strider StriderTuned to a dead channel.
Posted 16 years ago2007-10-22 22:05:25 UTC Post #236854
yeah it's cool... because if you look back at my first screenshot (like on the first page) i haven't touched the map since then.. time has been so short for me until now. my midterms are wayy to easy and i finished both my papers and lab reports early
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 22:42:15 UTC Post #236856
Man I have such good ideas but am way behind because of work and school. If I can get hammer running out on the computer out side of my parents room ill work on my map all through the nights but if I cant than theres no way.
Posted 16 years ago2007-10-22 23:01:44 UTC Post #236858
Here's what I'm working on:
User posted image
Posted 16 years ago2007-10-22 23:07:42 UTC Post #236860
Haha, thats great.
Posted 16 years ago2007-10-22 23:13:48 UTC Post #236861
WOAH!
that's pretty damn cool looking docrock!
where'd you get that sky?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 23:23:03 UTC Post #236862
I've had the sky for quite some time - I think I downloaded if off the wadfather. It's made by an author named Stecki. It's called Swamp2
Posted 16 years ago2007-10-22 23:25:17 UTC Post #236863
allright. thanks for the tip.
I have a jungle theme and i've been trying to find a sky. i"ll check the wadfather more, but if i cant find a suitable replacement, can i use the same one you're using?

I figure i'd ask before i take your idea
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-22 23:30:36 UTC Post #236866
Posted 16 years ago2007-10-22 23:42:29 UTC Post #236867
The only suggestion I have for DocRock is to move the energy rifle away from the ladder, so the crate jumps can't be skipped.
Posted 16 years ago2007-10-23 00:06:54 UTC Post #236869
Thanks Doc! I used the Forest one which is right next to the swamp.
Now when we upload the map for the compo what's the best way to include the sky? Just stick it in the zip file?

another update

Just some Hammer screenies of my new addon

http://img300.imageshack.us/img300/2369/compocollabwd6.jpg
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-23 00:35:13 UTC Post #236870
if you put it in the zip file, make sure you put the entire thing in the correct file structure else it will not be judged
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-23 06:16:44 UTC Post #236871
Trapt and I are both done...
we'll be submitting both of ours shortly :heart: :quizzical:
Posted 16 years ago2007-10-23 08:02:22 UTC Post #236875
so basically, put an env folder with the targas inside my zip?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-23 08:36:00 UTC Post #236877
and a maps folder too, with the map in it
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2007-10-23 08:53:37 UTC Post #236878
allrighty. and all customs wads are to be -wadincluded correct?

Just wondering what's a good site to host maps on as well. i never did a remote download before and i think this map is going to need it
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-23 13:01:32 UTC Post #236892
uh...I'm like 70% finished with my entry, but already have a max of 2000 wpolys :aghast: And it's supposed to be a dm map...
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-23 13:05:30 UTC Post #236893
I'am making map for CS 1.6, and it just can't be better than the one made for CS:S. How can you put them in same basket.
Posted 16 years ago2007-10-23 13:49:15 UTC Post #236894
CS:S maps are judged by Source standards, I believe. So while Source will let you make something pretty in comparison to Goldsource, if it's shit it's still shit. It's just shit with shiny shit in it. Trust me, these guys are fair as shit. Go back and look at the results of previous Compos to see how the two are judged.
Posted 16 years ago2007-10-23 15:07:55 UTC Post #236899
that's some good shit Blitzkrieg
anyway
back to my map

EDIT

one more screenie after this one :)

http://img144.imageshack.us/img144/7540/lkjhtouyiiz8.jpg
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-24 03:14:08 UTC Post #236922
Trapt and I are both done...
we'll be submitting both of ours shortly
Damn straight. Another playtest tonight, I'm hoping. Last night's was brilliant due to that large black physbox.

I'll probably grab some screenies of both maps while we're playing too, so everyone else in this thread can orgasm.
Trapt Traptlegend
Posted 16 years ago2007-10-24 04:20:07 UTC Post #236925
That looks nice, Tetsu0, your making process quite fast. Gotta get my game togeather.
Taylor TaylorJohn Romero's Bitch
Posted 16 years ago2007-10-24 08:03:03 UTC Post #236934
yeah i havent even looked at mt wpolies yet,
then it's on to entity work, it HL:SP
thank you though. :)
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2007-10-24 09:04:27 UTC Post #236936
Heh, i would have liked to participate in this one. Only 7 days left, and i have mine only half done. Not that much free time as i would like to have :(
Posted 16 years ago2007-10-24 09:48:17 UTC Post #236939
Come on people, get it together! You have a whole week!
Posted 16 years ago2007-10-24 10:20:43 UTC Post #236941
A whole week itself would be more than enough. But there are other things that people must do in their lifes. :)
Posted 16 years ago2007-10-24 10:24:05 UTC Post #236942
Oh right. The whole "life" thing. I keep forgetting about that.

Is the sky still as blue as I remember it?
Posted 16 years ago2007-10-24 11:39:29 UTC Post #236943
Not as blue but still blue nonetheless.
Rimrook RimrookSince 2003
Posted 16 years ago2007-10-24 19:24:20 UTC Post #236955
Yea I had too much gay crap to keep up with like college algebra history gov and english and its like time for mid terms. And hammer only works on my slow computer and its the one in my parents room. + I have to work every fri-sun at home gay po. I realy wanted to enter but should have started right away. I got too much goin on to get anything done right now. Hopefuly there'l be another competition sometime. That justifies my whole "life" thing.
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