Created 17 years ago2007-09-30 05:57:14 UTC by AJ
fluorescent lightbulbs produce purely white light.The one next to my bed right now has a slightly yellowish tone to it, but I've seen blueish ones before too.
I think those energy efficient lights product white light.We have one an energy efficient light in our house that produces a deep orange/yellow color.
I believe it usually only depends on the color of the glass.It depends on the gas inside the light the most, I believe. But yeah, you can pretty much pick any colour you want. Though blues-greens-yellows-oranges are most appropriate. Purple? Seems kind of weird to me.
...on your screenshot, the crates are stacked to the very top of the ceiling: how did they get there? Does the roof retract and does a crane drop them in? Adding small touches like that will make a scene make more sense (even in a surreal scene) and will give a better sense of realism.Haha, there are a ton of places like that in Opposing Force, and even some in Half-Life 2 if I remember correctly. Rooms with only small doors and a ceiling just barely high enough to fit a container. Makes no sense.
Haha, there are a ton of places like that in Opposing Force, and even some in Half-Life 2 if I remember correctly. Rooms with only small doors and a ceiling just barely high enough to fit a container. Makes no sense.That's cos Valve suck LOL
I cant believe so many of you are givin away all yalls ideas. I like being surprised.Heh, I was waiting for someone to say that! I've been withholding alot of shots to leave something for people to explore.
Of course the bigger you go the less detail there is.I just found out about the +Showbudget command. Was wondering how to get something like r_speeds in Source. And some parts of my map are hitting 20fps...ewww. I kind of went overboard with props in one room.
otherwise all this effort will seem pointless.Not if you win!!! Does anyone know what the deal is with these glowing leaves? They're really bugging me.