Need some ideas and inspiration Created 16 years ago2007-12-05 16:08:30 UTC by Spike Spike

Created 16 years ago2007-12-05 16:08:30 UTC by Spike Spike

Posted 16 years ago2007-12-05 16:08:30 UTC Post #239956
Need some ideas and inspiration to detail this cave. I want it to be a nice to look cave, but it has no details, so I need some inspiratio. plz :crowbar:
User posted image
Posted 16 years ago2007-12-05 16:11:27 UTC Post #239958
Inscriptions?, Ancient Drawings?
Posted 16 years ago2007-12-05 16:31:09 UTC Post #239960
rocks. like the ones that hang from the ceiling? big, spiky rocks. all over the place.
Posted 16 years ago2007-12-05 16:37:37 UTC Post #239961
Make the water actually look like water you'd find in a cave, add more rocks in the water even if players can't reach them, and rock formations that go from the floor up to the ceilings.
Posted 16 years ago2007-12-05 16:56:45 UTC Post #239962
I don't know , search for some wads ..... a real cave is more texture-detailed
Striker StrikerI forgot to check the oil pressure
Posted 16 years ago2007-12-06 17:27:39 UTC Post #240064
And wich detail as a light generator?
Posted 16 years ago2007-12-06 18:02:19 UTC Post #240067
holes that lead up to the day?
with the nice fading texture effect. Also, make a light inside the cave that makes it so its not pitch dark, but hard to see, but make sure its not too bright that it looks like its coming from a source.

Something that makes me look around and explore is small caves, and crevices that the player can crawl through, or explore. out of reach ledges, or in reach ledges for that matter, make great details.

The bridge type thing in the screenshot is too perfect, as are some of the other edges. They are natural rock formations, so they're going to be a bit jaggedy.
rocks. like the ones that hang from the ceiling? big, spiky rocks. all over the place.
You mean stalagmites and stalacites? Good idea, but be careful with that, dont use reversed spike primitives, itll look terrible.
Posted 16 years ago2007-12-06 18:34:52 UTC Post #240069
A source of light.
Right now it looks really unrealisic.

Espens idea would be the best solution to that
Madcow MadcowSpy zappin my udder
Posted 16 years ago2007-12-07 21:19:32 UTC Post #240167
How do I make the func_illusionary? Render Mode Solid or Texture? :S

For making like a light
Posted 16 years ago2007-12-07 23:34:43 UTC Post #240180
Additive
monster_urby monster_urbyGoldsourcerer
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