Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 14 years ago2010-02-13 03:34:43 UTC Post #278891
Prefab crates should be removed from Hammer.
Posted 14 years ago2010-02-13 17:52:45 UTC Post #278892
Crates are good for a consistent experience in competitive multiplayer games. I'm not trying to be the worlds most creative and innovative mapper here. It's an aim map. Gameplay first, aesthetics second.

I love all the beautiful SP maps you guys make... and the fantasy deathmatch levels that are always so stunning. But when it comes to Counter-Strike, there isn't that many options. Especially when it's "CSPromod" and the players are very much utilitarian when it comes to what's in a map. A lot of players think that the barrels and milk crates in CS:S do not belong in the game that really launched e-sports.

Pillars, Crates, Walls, Windows and Doors are predictable, and this is a good thing. Objects with straight edges and right angles (or 45 angles) lend themselves well to a game like Counter-Strike.

Certainly, I would not use crates as my primary source of cover in a full blown bomb/defuse map. Maybe when I'm done making maps for aim training then I'll continue my quest to make the ultimate London map. That, my friend, will definitely have no crates at all. Probably because I live in London and I've never seen an actual crate in my life. But these are the hanging gardens of csp_aim_babylon, and there's a plaque with my name on it, a button that plays music out of nowhere under the bridge (Babylon by Splash), and fuck of great floating sign in the sky. Oh and some crates...

Release: ||DOWNLOAD||
Posted 14 years ago2010-02-13 18:20:47 UTC Post #278901
Funnily enough, I live next door to a small car parts imports company, and about once a month a huge truck comes by and drops a few dozens of crates and pallets on the sidewalk.
Posted 14 years ago2010-02-14 02:55:07 UTC Post #278915
Hahahahaha :D
Posted 14 years ago2010-02-14 04:21:55 UTC Post #278916
hey guys, haven't been around for a while but just popping in the thread to say all this stuff looks great.

keep the twhl train rolling! it runs on screenies.
Posted 14 years ago2010-02-14 06:32:21 UTC Post #278918
I think people underestimate (the pure awesomeness of crates and :lol: ) how many crates there actually are in the world. Sure you don't see them very often, but who knows! Maybe the scenario from 'Too Many Crates' is actually happening!!! I think we all better keep some crowbars handy... :^_^:
Posted 14 years ago2010-02-14 13:43:49 UTC Post #278923
Replace your crates with trees and some of these things.
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You'd gain instantaneous respect and awesome points.
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-14 14:19:00 UTC Post #278924
I find that when I don't have a good reference pic, then I'm screwed when it comes to painting... its like I don't use the right color palette whenever I paint a face without reference.. ah well.. heres some paintings I'm working on
the other one with a painting of a face I actually used Hugh Laurie as reference but looks nothing like him... ah well;
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I want to go pro... I think I'm on my way.
Unbreakable UnbreakableWindows 7.9 Rating!
Posted 14 years ago2010-02-14 14:29:30 UTC Post #278925
But when it comes to Counter-Strike, there isn't that many options. Especially when it's "CSPromod" and the players are very much utilitarian when it comes to what's in a map. A lot of players think that the barrels and milk crates in CS:S do not belong in the game that really launched e-sports.
So don't make maps intended for the majority of players. Make maps that you like, both in gameplay and in asthestics. Chances are, if you make one you like, it will be quality by the time you deem it good enough to release.
Most CS:S players don't have a sense of what made CS great in the first place; realistic gameplay, good looking maps, and a balanced weapon set.

Unbreakable: Face looks great, even though it's nothing like your reference!
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-14 14:56:27 UTC Post #278926
Make maps that you like, both in gameplay and in asthestics. Chances are, if you make one you like, it will be quality by the time you deem it good enough to release.
Good examples of that, these were my funnest mapping experiences.
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Rimrook RimrookSince 2003
Posted 14 years ago2010-02-14 16:14:11 UTC Post #278929
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This one looks like he just saw Goatse.

:P
Posted 14 years ago2010-02-14 18:13:49 UTC Post #278930
That looks great, Unbreakable!
Jessie JessieTrans Rights <3
Posted 14 years ago2010-02-14 21:11:29 UTC Post #278932
He saw goatse and turned into stone?
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-14 22:53:26 UTC Post #278933
Sounds about right. His fear frozen forever.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-22 15:44:32 UTC Post #279167
fleshed out a mapping idea for goldsource: ka_worksite:
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fsr, i much prefer prototyping in hammer 3.x rather than hammer 4 fsr...

I plan on adding piles of dirt, construction vehicles, props like ladders and tools, and a trench around the foundation. Only problem is the wpoly are so high because each piece of wood is individually brushed, rather than modeled or mask textured..

Unbreakable: Nice work on the wolf though the old man seems very strange to me.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-22 16:06:57 UTC Post #279168
Looks more like ka_lagfest to me. :P
R_speeds would skyrocket.

Good luck with that. :D
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-02-22 17:15:03 UTC Post #279170
It needs more dirt. Grass isn't so nice in construction sites.
Posted 14 years ago2010-02-22 17:18:30 UTC Post #279171
agreed. maybe some nice goldsource displacements for dirt mounds here and there using PB's Twister 5?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-25 01:08:12 UTC Post #279252
Something I call "Sheer" and a big work in progress.
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You saw it here first!
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-25 11:04:25 UTC Post #279264
I have no idea what that is, but I want it.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-02-25 15:20:17 UTC Post #279271
Looks like a 2D platformer.
Posted 14 years ago2010-02-25 20:03:30 UTC Post #279278
Essentially its the reinvention of 6D. Its waaaaaaaay better, more stable gameplay, better physics, nicer graphics, easier controls, and higher flexibility for puzzles.
Rimrook RimrookSince 2003
Posted 14 years ago2010-02-25 21:14:59 UTC Post #279279
insanely pretty rimrook! is that for chickenfist's 2d mod?
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-25 21:18:33 UTC Post #279280
My question is: Is it on source? Because that terrain/rock sure looks like it.
You really have a talent for blurring the lines between the two, visually.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-25 21:45:42 UTC Post #279282
I'm not sure its either JeffMOD.
monster_urby monster_urbyGoldsourcerer
Posted 14 years ago2010-02-25 21:49:49 UTC Post #279283
Well, whatever it is, it looks awesome. Very Rimrookish.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-02-26 00:15:52 UTC Post #279287
Very awesomeish!

Much of it is way too clean to be brushwork regardless of what engine it is.. it looks SO good.

)

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-02-27 13:56:30 UTC Post #279334
I like me the look of that picture set there Rimrook
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 14 years ago2010-03-07 16:10:49 UTC Post #279541
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WIP European City.
Fullbright because I can't seem to find a skybox that looks nice and has lighting settings that work with the map. They're all either too yellow/bright or the pitch is too shallow and/or the XYZ lighting is coming from behind a larger building, blocking 90% of the light for a section.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-03-07 20:28:51 UTC Post #279543
If the light is coming from behind a large building, but you like the skybox, can't you just take all solids in Hammer and rotate 90/180?
Posted 14 years ago2010-03-07 20:55:40 UTC Post #279544
It would be very impractical.
Hammer would likely crash, and all my decals might be lost.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-03-07 20:58:33 UTC Post #279545
Hammer would likely crash
Why?
all my decals might be lost.
Why? Use overlays. They're actually assigned faces.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-03-07 21:23:17 UTC Post #279546
It would crash because I have a shitload of solids and ents, and the map would take a 3840x3317x820 block to fully encase.
And overlays are expensive compared to decals, so I've only used one or two of them.
And I'll find a skybox that works. Or I'll just let the alleys and some streets be darker. The HEV suit does have a flashlight.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-03-07 21:34:14 UTC Post #279547
I'm sorry, but that is a pretty barren map from the screenshots. There is no way there's enough detail there to crash hammer when it's rotated.
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-03-07 21:48:19 UTC Post #279548
You're more used to 4 than I am, so you're probably right. It's probably more powerful than 3.X was.
Still, I don't want to rotate it. :P
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-03-08 00:00:00 UTC Post #279549
Have a try. If it fails, and Hammer crashes, you won't have to worry because you haven't saved the file :P
Posted 14 years ago2010-03-08 03:58:19 UTC Post #279551
I am mapping my condominium.

I am only about half-way done.
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satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 14 years ago2010-03-08 08:38:54 UTC Post #279553
Are you going to make a single-player version afterwards?
I don't have my copy of HL2DM installed on my computer...
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-03-08 13:30:58 UTC Post #279558
The layout of my house really isn't good for a single-player map, so I am not planning to convert it to single-player.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 14 years ago2010-03-08 13:34:17 UTC Post #279559
The layout of Detritus really wasn't good for a single player map, either, but that didn't stop you. ;)
Archie ArchieGoodbye Moonmen
Posted 14 years ago2010-03-08 15:00:40 UTC Post #279560
The layout of Detritus really wasn't good for a single player map, either, but that didn't stop you.
I know, that's why I am trying to learn from my mistakes.

Besides, this layout is really bad for a single-player game.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 14 years ago2010-03-13 05:00:04 UTC Post #279655
Well, i've been working in a map here, a containment facilty.

There's a background even:

During the nuclear war , earth turned into a wasteland,
soon containment facilities where build for keeping survivors,
guarding ammunitions, and conducting researches.

The map will contain:

-Cell Blocks.

-A High Security Storage Building

-Data Control Center.

-Subterranean Research Facility.

well here are the screens
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planning on singlepayer..

also.. sorry if the screens are dark.
Posted 14 years ago2010-03-13 12:31:27 UTC Post #279663
So, this is what i waste my time on when i have other, more important pending projects to work on:
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It's the G.I. JOE mobile missle system! It was done from memory and not meant to be an exact replica, and is missing many parts...

fml...

(

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-03-13 14:24:00 UTC Post #279665
Wow, it seems you're good at making prefabs....

Can you build me a protoss mothership pls? xD
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-03-13 14:47:01 UTC Post #279666
Get a modelling program and move up in the world! :walter:
Rimrook RimrookSince 2003
Posted 14 years ago2010-03-13 17:02:24 UTC Post #279667
In hammer is much more fun than in blender :D
Striker StrikerI forgot to check the oil pressure
Posted 14 years ago2010-03-13 17:58:10 UTC Post #279668
Fuck blender. Get Max or Maya.
Rimrook RimrookSince 2003
Posted 14 years ago2010-03-16 16:00:12 UTC Post #279749
yeah i need to use max more.. but i SO enjoy doing stuff in hammer 3.x fsr... probably just the extreme familiarity..

)

Striker: find me a good pic of that mothership (i googled briefly and couldn't find one decent pic/blueprint of it) and i'll build it for you..

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-03-21 19:25:32 UTC Post #279880
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Coming soon...
The Mad Carrot The Mad CarrotMad Carrot
Posted 14 years ago2010-03-21 19:45:11 UTC Post #279881
^ Source or GoldSrc?
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