Lighting Issues Created 16 years ago2008-01-20 09:31:39 UTC by monster_urby monster_urby

Created 16 years ago2008-01-20 09:31:39 UTC by monster_urby monster_urby

Posted 16 years ago2008-01-20 09:31:39 UTC Post #243883
Hay guys. Recently started working on OIFH again as you may or may not know. However on compiling the map to check lighting and such something strange has happened.

NOTE: My PC has been slightly upgraded with another Gig of RAM and a better graphics card.

This is a screenie of the latest room and as you can see the lighting is more than a little fucked. :rly:
User posted image
And one of my older sections of the map. It never had this problem before.
User posted image
Is this an issue with ZHLT or is it likely due to my hardware update?

Cheers.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-20 09:39:01 UTC Post #243884
Is your compile log error/warning free?
Posted 16 years ago2008-01-20 19:37:07 UTC Post #243910
Do you have the latest zhlt?

3.4 is the latest, here: http://zhlt.info/download-zhlt.html
Posted 16 years ago2008-01-21 07:49:18 UTC Post #243958
I have the latest versions and the compile log is error free.

I've reverted back to using qrad.exe for lighting. Its much quicker to compile and the issues have vanished. :crowbar:
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 08:08:33 UTC Post #243960
Ur kidding?!
Captain Terror Captain Terrorwhen a man loves a woman
Posted 16 years ago2008-01-21 10:09:17 UTC Post #243962
Nope
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-21 10:46:02 UTC Post #243964
Wait... you're using qrad??
Thats bad. It might fix those lighting issues, but generally not recommended that you use an old q tool.

Those shadows probably come from solid brush work. See what happens when you func_wall those.
Posted 16 years ago2008-01-21 12:42:11 UTC Post #243971
Well applying func_walls to the brushes with problems is a bitch because they are outer brushes. Especially the first pic with the black floor. :nervous:

Also, func_walls seem to make any models on top of them turn black.
monster_urby monster_urbyGoldsourcerer
Posted 16 years ago2008-01-22 02:09:56 UTC Post #244011
Have you tried tweaking the placements of the lights?
Or modifying the values of the lights in the .rad file? (I'm assuming a mapper of your stature is implementing texture-lighting)
I'd also give Zoner's tools another shot.
Or.. run rad on extra..
Vis on Full...

And does your Graphics card have one of those nifty display adjusters that you can fiddle around with?
Tetsu0 Tetsu0Positive Chaos
Posted 16 years ago2008-01-22 04:43:14 UTC Post #244021
Heh, already tried all those with the exception of modding the rad file.

Its definatly not an issue with the textlights I used as they are the same as the ones in a previous section which doesn't have any problems at all.
monster_urby monster_urbyGoldsourcerer
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