Displacement problem Created 16 years ago2008-01-28 19:23:51 UTC by R1Co R1Co

Created 16 years ago2008-01-28 19:23:51 UTC by R1Co R1Co

Posted 16 years ago2008-01-28 19:23:51 UTC Post #244489
Hi, I made some displacements and chose the SKIP texture for 5 sides. Now the displacements don't work. They appear in game but they have no collision, meaning I can run through the hills. The checkboxes for "no collision" are not set on the displacements.

Do the non-used sides really need to be NODRAW? Could that be the problem? That would be really stupid, cos that would mean I have to delete the displacements which were quite a lot of work to make.
Posted 16 years ago2008-01-28 21:27:55 UTC Post #244500
upgrade to CST compile programs (google it). if that doesn't work, theres a command line parameter you add somewhere.
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-01-29 07:22:23 UTC Post #244518
CST 1.2: http://downloads.ammahls.com/cst/cst12.zip

That doesn't seem to work. It prints numbers and numbers for 20 minutes now, although it was a fast compile (no VIS, no RAD):
User posted image


What command line parameter, for what?
Posted 16 years ago2008-01-29 08:19:18 UTC Post #244521
that's messed up. you must have set it up wrong or something :x

i don't know the command line parameter, but it supposedly fixes the non-solid displacement problem. (i've never had it, so i don't know)
Penguinboy PenguinboyHaha, I died again!
Posted 16 years ago2008-01-29 12:18:17 UTC Post #244531
I know what you done if you want the displacment on the TOP ONLY you select that face in face texture application mode then click on displacment and create :P well thats what i think :)
Posted 16 years ago2008-01-29 13:05:26 UTC Post #244538
Thanx mchappy, I know how to create a displacement. The proplem is, that it's not solid in game.

@Penguinboy: There is not much I can set up wrong. Put the files into $SteamUserDirsourcesdkbinep1bin and selected cstbsp/vis/rad.exe for the respective tools.

Hope to find that command line param.
Posted 16 years ago2008-01-29 16:21:55 UTC Post #244552
So what happens when you use the nodraw texture on the unused faces rather than the skip texture?

Tip: Underneath the Browse button in the texture toolbox, there's a Replace button. It allows you to quickly replace textures on either all surfaces, selected surfaces only or visible surfaces only. Combined with the automated VisGroup system, you should be able to pull it off within seconds.
Posted 16 years ago2008-01-29 17:15:21 UTC Post #244556
Thanx for the tip captain! For some reason I couldn't use the replace function (that I didn't know before) because it wouldn't let me choose "marked objects only". It could only change all faces of all objects in the map and that would screw my hint brushes.

But your tip led me to the idea to apply the nodraw texture on all faces of the selected displacements and then piant the blend texture again afterwards. Rather simple but I didn't think of that before. :plastered:

Now the displacements have NODRAW faces and the collisons work!!!

Thanx a lot!
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