Ok now just what in the Hell is going on!? I have a bunch of monster_generics dotted around my spirit map (singleplayer) in order to have office supplies and crate contents models scattered around the floor to make the scene look like its been trashed / abandoned in a hurry.
Now, I know this works because I've done it in vanilla HL tons of times. But now, in Spirit, whenever I make a noise nearby / walk over them, the objects rotate as if the entity is turning to face the noise like an NPC would.
How do I stop this from happening?