Portal: Prelude Created 15 years ago2008-09-15 20:30:53 UTC by NykO18 NykO18

Created 15 years ago2008-09-15 20:30:53 UTC by NykO18 NykO18

Posted 15 years ago2008-09-15 20:30:53 UTC Post #255482
Hello,

I'm sending this message because this website is among the most popular websites talking about the Half-Life universe. I found you via the Valve Developer Community, and I need to ask you a favor. We're a team of three frenchies, and we are happy to announce that our current project, Portal: Prelude is nearing its conclusion.

You may ask yourself, "what the hell is this all about" ? Portal: Prelude ? Never heard about this, huh ? Yes of course, and this is exactly the point. You never heard about it because it was developped in the dark, and kept secret until almost fully finished and polished. Now, the game is nearly finished and we are looking for sponsors to help us promote the game around the Internet and provide hosting if possible. First, we would really appreciate you to help us promote our work, by relaying the news and offering a link to our official trailer. And in a second time, if you are able to provide us with a hosting mirror for the game files (approximately 750 MB) please let us know by sending an email to press@portalprelude.com.

Here's a list of media you can use to build a news : + Vimeo : http://www.vimeo.com/1739740
+ Dailymotion : http://www.dailymotion.com/video/x6ro9g_portal-prelude-official-trailer_videogames
+ Youtube : http://fr.youtube.com/watch?v=X2XExZ1FFoU

Others : The game is set to be released somewhere around the end of september, or the beginning of october.
We hope you'll take us seriously and help us to get the visibility we need.

Sincerely,
? NykO18 (Portal: Prelude Manager)

PS: Don't take me wrong if I post the same message on a lot of different places. That would have been sooooo long to make a custom one for every website. That doesn't mean you're not counting for us. Communication is hard.
Posted 15 years ago2008-09-15 20:52:11 UTC Post #255484
looks really promising.

The only thing i would suggest would be re-skinning the citizens.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-09-15 21:01:37 UTC Post #255485
I was just about to post the exact same thing. Screens look awesome but de-citizen those citizens.
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-09-15 21:25:43 UTC Post #255487
Agree, we should have done that.
But, frankly, the only moment you see them is either behind those observation glasses and at the end of the game, in the Aperture Science's Lounge. That would have been somewhat a waste of time to reskin an entire crowd of citizens just for that.
Posted 15 years ago2008-09-15 21:45:39 UTC Post #255491
Well, the faces wouldn't be an issue but a different outfit (1 texture) would really make a difference. It would save a lot of players questioning it.

But hey, its your choice and the mapping alone certainly stands out. :)
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-09-15 22:51:46 UTC Post #255494
Color the outfits white with orange and blue on them and the Aperture logo, and you're good to go...
Posted 15 years ago2008-09-15 23:55:42 UTC Post #255495
Leaving unskinned citizens in a mod with mapping that looks as good as it does would be like putting pebbles in a cake.

Sure the cake itself is great, but no one's going to want to eat it if every couple of bites they are reminded it's full of rocks.
Posted 15 years ago2008-09-16 01:03:10 UTC Post #255499
Looks pretty neat. I'm liking the looks of some of the moves shown in the video. Unfortunately, we can't host anything over 2MB because nobody has access to the FTP account. But hey, once you do find a good host, put it up on our map vault and you might get Map of the Month.
Penguinboy PenguinboyHaha, I died again!
Posted 15 years ago2008-09-16 03:13:02 UTC Post #255503
Blitzkrieg is a Yahtzee fan ^_^
monster_urby monster_urbyGoldsourcerer
You must be logged in to post a response.