Edit: my maps name is TheDarkTempleOM... i dont know if that helps tho
(my compile log:)
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlcsg ---
Command line: C:\PROGRA~1\HLTOOLS\ZHLT\hlcsg.exe C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM
Entering C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(1.94 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.56 seconds)
Including Wadfile: \program files\hltools\zhlt\zhlt.wad
- Contains 3 used textures, 8.57 percent of map (8 textures in wad)
- Contains 1 used texture, 2.86 percent of map (3116 textures in wad)
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
- Contains 20 used textures, 57.14 percent of map (1164 textures in wad)
- Contains 11 used textures, 31.43 percent of map (136 textures in wad)
4.75 seconds elapsed
--- END hlcsg ---
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlbsp ---
Command line: C:\PROGRA~1\HLTOOLS\ZHLT\hlbsp.exe C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1500...2000...2489 (0.47 seconds)
BSP generation successful, writing portal file 'C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2098 (0.38 seconds)
SolidBSP [hull 2] 500...1000...1500...1899 (0.25 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2330 (0.31 seconds)
6.13 seconds elapsed
--- END hlbsp ---
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlvis ---
Command line: C:\PROGRA~1\HLTOOLS\ZHLT\hlvis.exe -fast C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM
1494 portalleafs
5121 numportals
= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(14.03 seconds)
average leafs visible: 689
g_visdatasize:227349 compressed from 279378
14.16 seconds elapsed
--- END hlvis ---
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (amckern@yahoo.com)
--- BEGIN hlrad ---
Command line: C:\PROGRA~1\HLTOOLS\ZHLT\hlrad.exe C:\Games\Steam\steamapps\draconspirit\half-life\valve\maps\TheDarkTempleOM
= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ][Reading texlights from 'C:\PROGRA~1\HLTOOLS\ZHLT\lights.rad']
[59 texlights parsed from 'C:\PROGRA~1\HLTOOLS\ZHLT\lights.rad']
6789 faces
Create Patches : 40375 base patches
0 opaque faces
547935 square feet [78902768.00 square inches]
24 direct lights
BuildFacelights:
(55.17 seconds)
visibility matrix : 97.2 megs
BuildVisLeafs:
(487.61 seconds)
MakeScales:
(279.58 seconds)
SwapTransfers:
(206.31 seconds)
Transfer Lists : 157491292 : 157.49M transfers
Indices : 35381568 : 33.74M bytes
Data : 629965168 : 600.78M bytes
GatherLight:(83.22 seconds)
FinalLightFace:
(21.72 seconds)
1135.09 seconds elapsed [18m 55s]
--- END hlrad ---
has any one got an idea of why the map crashes? please help. i cant think of why its crashing