Shadow Conspiracy Created 15 years ago2008-12-18 13:17:40 UTC by Anomaly Anomaly

Created 15 years ago2008-12-18 13:17:40 UTC by Anomaly Anomaly

Posted 15 years ago2008-12-18 13:22:44 UTC Post #260207
Hi folks.. I used the 'How to Make Rain' tutorial for HL1 in your tutorial section. I had a little problem. I used Additive with an FX amount of 100, and the black areas of the rain texture are not invisible. They show up as translucent, but not invisible.

I downloaded the example map, compiled it, and it has the same problem. Any ideas on what could be causing this?

Thanks.
Posted 15 years ago2008-12-18 13:32:26 UTC Post #260208
i think you have to make the render mode Solid instead of additive. solid basically removes the black and blue bits from the {textures.(but if you put solid, make the FX amount 255) could work, but then again, i might be wrong.
Skals SkalsLevel Designer
Posted 15 years ago2008-12-18 19:55:07 UTC Post #260229
Solid will remove the blue bits, but it doesn't do the same for the black textures.

If I use the 'black' texture from the HL wad, then additive behaves as it is supposed to. Does Additive only behave correctly with an env_sprite?
Posted 15 years ago2008-12-18 20:39:13 UTC Post #260232
just set it to 255 instead of 100.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-12-18 21:28:31 UTC Post #260235
That just makes the effect more opaque. Thanks, though. :)
Posted 15 years ago2008-12-18 21:40:22 UTC Post #260237
ok, then to 0.

it's been a while, but if the black part of the texture is actually 0 0 0 RGB, then additive set to 0 or 255 will remove it.
Archie ArchieGoodbye Moonmen
Posted 15 years ago2008-12-19 01:29:30 UTC Post #260247
FX 255 makes it completely invisible.

I thought it might be the texture not being 100% 0,0,0 RGB, so I created a new texture, inside Wally, that was all 0,0,0 except a few white dots. The effect was the same.

Could it be my ZHLT? If the 'How to make rain' tutorial can be compiled correctly by others, it's my suspicion that it is my compiler. I'm using settings directly from the example map.
User posted image
This is an image of it.
Posted 15 years ago2008-12-19 07:17:12 UTC Post #260267
Doesn't latest version of Half-Life support env_rain?
Posted 15 years ago2008-12-19 10:20:43 UTC Post #260270
Are you running software mode?
That could do it.
Tetsu0 Tetsu0Positive Chaos
Posted 15 years ago2008-12-19 11:56:50 UTC Post #260276
Yeah, alas, I'm in software mode. Will it look right, then, on the other modes?
Posted 15 years ago2008-12-19 12:13:01 UTC Post #260279
Well, there's your problem.
Switch to OpenGL and never change back.
The Mad Carrot The Mad CarrotMad Carrot
Posted 15 years ago2008-12-19 17:27:44 UTC Post #260288
Thanks, folks!
Posted 15 years ago2008-12-19 17:32:52 UTC Post #260289
People still use software mode? Euw!
monster_urby monster_urbyGoldsourcerer
Posted 15 years ago2008-12-19 17:43:48 UTC Post #260290
'How to Make Rain
User posted image
As far as software mode, it's only for the super 1337 guys.
Captain Terror Captain Terrorwhen a man loves a woman
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