Created 15 years ago2009-04-26 10:27:26 UTC by barney99
Randomly Tiling Textures (-0 to -9), in concept: if you use -0name texture of a series, any of these -0 to -9 will be substituted in randomly. (Sometimes using ANY of the -#name will start the randomization process.) If it is not an entity, then the brush textured with randomly tiling texture blocks VIS.So create your own wad and copy that texture and re-name it so it doesn't have that prefix.
problems = In some mods or video cards random textures may only work correctly in games played in software mode, also textures must match and tile well, and in some mods & video cards if a texture starting with -1 to -9 is used out of the series (instead of one starting with -0) on the map by mapper then that texture is treated like a regular texture, no random substitution happens. So you will have to test how this is working for you in your mod, but also think about what might happen with some player's video card that differs from yours.
Another possible problem is with non-square faces - each face may get a different texture, and since they are not square the textures may not line up as they should. Furthermore, if the faces involved are small enough, even if square they may have problems: one face may get a corner of one texture, and another a different corner of another texture so that they no longer seem related.
For example: a texture with a door and window and gutter, one face gets a piece of door texture, one gets the wall, one gets a piece of pipe, and one a piece of window - but you never see the whole combined. Because of its problems, many top mappers just do not use random textures, and prefer to hand place every texture to make sure it will work right.
http://www.slackiller.com/tommy14/hltexture.htm
you can just use any of the random textures besides the one that begins with "-0" and it won't randomly tile. So in your case, either -1crete6 or -2crete6.The text says that doesn't work with all graphics cards.