glass problem Created 15 years ago2009-05-05 15:41:59 UTC by nik_cool22 nik_cool22

Created 15 years ago2009-05-05 15:41:59 UTC by nik_cool22 nik_cool22

Posted 15 years ago2009-05-05 15:41:59 UTC Post #266468
I have a problem. I want to make a window that i can see through from one side but can't see through from the other but i don't know how to do. I remember that i've seen a tutorial about how to do it but i've searched for it in 1 hour now and i didn,t find anything. Someone please tell me how to do.
Posted 15 years ago2009-05-05 15:56:23 UTC Post #266469
You can use two func_walls, one non transparent, with the back side nulled, and one transparent. If you want them breakable, you'd need them to trigger a trigger_relay instead of each other, as that causes a crash.
EDIT: example map: http://www.twhl.co.za/vault.php?map=5075
Notewell NotewellGIASFELFEBREHBER
Posted 15 years ago2009-05-06 00:32:18 UTC Post #266500
Damn, and I used to put 2 very thin func_breakables (1 solid+invisible and 1 transparent) tightly together so any shot would hit both... I think Jeff's method might work better!
Posted 15 years ago2009-05-06 01:32:49 UTC Post #266503
I'll try it out.
Posted 15 years ago2009-05-06 10:57:39 UTC Post #266518
I tried to do it but it didn't work. Could someone explain that so that I understand it or just make a example map. I dont know how to make a transparent or make the back side nulled or what side that is the back side
and if the back side is nulled what is the other side then??? I know that sounded complicated but im no expert mapper yet I got mutch to learn.
Posted 15 years ago2009-05-06 11:15:33 UTC Post #266521
The back side would be the side you are able to see through. Either use the null texture from the zhlt.wad, or if you don't have this, use {blue, set render mode as solid and the fx value as 255. This will make the side with this texture transparent, and you can use any other texture for the other side. The result will be that it is seen as opaque from one side, or clear from another.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 15 years ago2009-05-06 11:46:56 UTC Post #266525
!!!PROBLEM SOLVED!!!
Posted 15 years ago2009-05-06 12:19:15 UTC Post #266527
http://twhl.co.za/forums.php?thread=16145 more than likely it has been answered before...

---Stixsmaster

P.S. you can make a single brush and make it so 1 surface or 3/4 are transparent from 1 side then make the 4th side impossible to see through...its what I did for my 2nd map for Sven Coop...
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