Trigger allot of entitys at once Created 14 years ago2009-06-03 11:58:32 UTC by raver raver

Created 14 years ago2009-06-03 11:58:32 UTC by raver raver

Posted 14 years ago2009-06-03 12:07:06 UTC Post #267882
Hi,

Lets say I got 10x func_breakable. And I want to trigger them (go b00m) 5 minuts after a restartround. Is that possible?

ps; are there any dust-particle-sprites availeble for HL1? Just like in HL2 with func_dustmote (correct me if im wrong) but ofc not dynamic but with a sprite.
Posted 14 years ago2009-06-03 13:06:42 UTC Post #267885
Well, you could give them all the same name, and then use a trigger_auto to automatically trigger that name after an amount of time of your choice when the round starts.
Posted 14 years ago2009-06-03 13:17:22 UTC Post #267887
Alright, that works. But, when the maps loads the first round it works fine. But then when I do a sv_restartround, or a new round starts (roundtime = 00:00) it doesnt trigger it again.
Posted 14 years ago2009-06-03 18:07:45 UTC Post #267896
Is this for counterstrike? I know there's a way to re-set entities after each round, but it's difficult to do.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2009-06-04 04:47:46 UTC Post #267921
edit nevermind
Posted 14 years ago2009-06-04 09:09:19 UTC Post #267932
Is this for counterstrike? I know there's a way to re-set entities after each round, but it's difficult to do.
You mean like this?
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