multitriggering Created 20 years ago2004-02-24 07:35:24 UTC by square square

Created 20 years ago2004-02-24 07:35:24 UTC by square square

Posted 20 years ago2004-02-24 07:35:24 UTC Post #17191
i have a alarmsystem (multi_manager connected to light, sound and an automatic turret) which should be triggered, whenever a guard sees me. the problem is, if the first guard spots me the alarm goes on, when the secon guard sees me, the alarm goes off. i do know why that happens, but i don't know how to avoid this. i tried to fix it with an env_global triggered by the guards which sets the right master state of the multi_manager but it didn't work.
Posted 20 years ago2004-02-24 07:40:01 UTC Post #17193
Did you try a multisource?
1 Guard activates the multimanager that activates the multisource, making the other guards triggering non-functional.
Posted 20 years ago2004-02-24 08:15:52 UTC Post #17195
hm, i tried but couldn't quite figure it out with the multisource. how should the guards triggering be made non functional? anyway, with spirit there's the possibility to let the multi_manger kill itself after fireing once. this works good but has the disadvantage that this is kind of a fire&forget solution which i don't like so much.
Posted 20 years ago2004-02-24 08:24:37 UTC Post #17196
It sounds to me like you originally had both guards triggering the multimanager whenever they see the player. So when the first guard sees you, he triggers the multimanager and things go as they should. But then the second guard sees you and ALSO triggers the multimanager which turns everything off. Just have one guard trigger the multimanager, take the trigger off the second guard. If you want to use a multisource, the guards triggers can't talk to the multisource directly, you need to have them trigger a button (or something else) which triggers the multisource...that gets tricky.
Posted 20 years ago2004-02-24 15:28:40 UTC Post #17223
Use a scripted sequence which makes the guards on patrol. Make him See player, mad at player to disable the sequence and also make that trigger the multimanager. This is probably crap talk cos I havent even tested it! Post a map in the problem vault! That way I can try out some stuff and upload it for you when it works!
m0p m0pIllogical.
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