When I place a func_friction in my map and play it deathmatch after leaving the area of the func_friction the friction stays the same everywhere in the map. So after stepping on my ice and it becoming slippery, the entire map becomes slippery.
I've come up with a solution that works by placing a hollow brush all the way around the func_friction brush and making it a func_friction set to 100 but is there any other way to fix it? If not this could be useful to someone...