Feedback please Created 14 years ago2010-03-20 22:59:42 UTC by username username

Created 14 years ago2010-03-20 22:59:42 UTC by username username

Posted 14 years ago2010-03-20 22:59:42 UTC Post #279851
Hello,

I just completed an aim map for HL1 which incorporates a lot of advanced scripting, such as random number generators, in order to increase replay value. I would love to get some feedback or suggestions whether good or bad as I am always looking to improve my maps. The map is TargetPractice.bsp #5460 in the completed map section and a full description can be found there. Thanks for taking a look.
Posted 14 years ago2010-03-22 02:44:44 UTC Post #279888
yeah it's pretty amazing i must say. I'd love to hear some insight on how you were able to to do that with the stock HL entity set... simply amazing.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 14 years ago2010-03-22 03:42:43 UTC Post #279892
I just have to know, are you the person who registered the account or are people just using it as a dummy account? Because I'm pretty sure that everyone knows your password...
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-03-22 05:28:06 UTC Post #279898
Wait, it's really as obvious as it seems?
Jessie JessieTrans Rights <3
Posted 14 years ago2010-03-22 05:34:23 UTC Post #279901
Yeah. I use it for testing purposes every now and then >_>
Penguinboy PenguinboyHaha, I died again!
Posted 14 years ago2010-03-22 08:54:59 UTC Post #279904
Penguinboy I changed the pass before I uploaded this map and yes it looks like I am the only person who has used this account so far (other than you).

As far as creating the entity work accuracy was the only real challenge and required a serious work around. Every time I thought I had a solution I would find out an entities could not perform exactly what I needed almost like I was trying to create a type of output data that the engine simply could not process. At one point I had over 300 point entities trying to make it work and still there were certain hit miss combinations with specific time gaps that would break the range. Finally I was able to fix it using more input sources other than the obvious trigger_multiples, targets, backboard and time. That's about as much of a hint about the entity work I'm going to give out for now.

I am considering making a second version with decreased difficulty but I need to recruit some medium skilled beta testers so they can tell me how to adjust it so that it is balanced and fun for them.

Thanks to everyone who took/will take a look at the map. I hope you enjoyed playing it as much as I did making it.
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