Theoretical Disaster Created 13 years ago2010-10-23 14:18:40 UTC by Dimbeak Dimbeak

Created 13 years ago2010-10-23 14:18:40 UTC by Dimbeak Dimbeak

Posted 13 years ago2011-01-02 17:58:11 UTC Post #288586
-_-

It's obvious you're not even willing to discuss this without turning this into a flamewar...
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-01-02 18:06:48 UTC Post #288587
I've edited my previous post because i failed to clarify it correctly, sorry.

Let me clarify again to avoid confusion: Somebody wants to run crysis, but doesn't even meet minspec, so he goes looking for support, and because he doesn't meet minspec he gets no support, so he instead plays far cry 2. It's anti logical.
Crollo CrolloTrollo
Posted 13 years ago2011-01-02 18:10:06 UTC Post #288588
Certainly, but that's not what I was suggesting at all, my statement was not in response to people switching to the UDK over Source but simply that many people who experience problems with the toolset simply do not have computers capable of handling it, simple as. If you need evidence of that there's plenty on this very forum.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-01-02 18:14:51 UTC Post #288589
Well for the past 3 posts I've been attempting to respond to that section when you weren't even on the same page. [Not literally in the thread, however.]
Like i said, we're destined to do this forever. (Albeit to the entertainment of some members, but not so so much to the staff.)
Crollo CrolloTrollo
Posted 13 years ago2011-01-02 18:21:03 UTC Post #288590
All this from "I can't map for source, for some reason the hammer freezes before I can do anything."

I will be the judge!

Crollo
RapidMonkey
CROLLO!
-----
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-02 18:25:43 UTC Post #288591
No, actually it was from me responding to Strikers suggestion to move to source, but okay.
Crollo CrolloTrollo
Posted 13 years ago2011-01-02 18:27:48 UTC Post #288592
Congratualtions, you have won the flame war.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-02 18:30:11 UTC Post #288593
Not really, but anyways, any progress on the mod\map?
Crollo CrolloTrollo
Posted 13 years ago2011-01-02 18:32:14 UTC Post #288594
not much, I've had to stay home with my grandma and grandpa, this computer doesnt have hammer. I should be able to get back on my regular PC soon.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-02 23:59:13 UTC Post #288599
Wow! All this while I was away....it's a war..no, sorry...it's over...dam!

Nobody is forcing anyone to use free software. What do you think mapping for Half Life 1 is? Free and unsupported as well! What is your basic point here? You will eventually step out of your Half Life 1 ways and move onto something else. Why don't you just use Unity or any of the other somewhat free engines? They all have limitations and if you don't pay for it then you really never get that support you are looking for. What do you want some hand written letter from valve saying how sorry they are for your experience? Get real and grow up!

Again, I admire the Half Life 1 engine but what does it have over any other engine currently out...nothing but ease of use. Oh yeah, and great multiplayer. It's like playing Pac-Man cause it's a classic.

You still move on people...

Are you scared to take on something you don't understand? I honestly do not, for the life of me, understand, why anyone, in their right mind, would like the input/output system for HL1. I am sorry but it's truly more confusing than any system I have ever used. The true input/output system is found in the Source engine, truly spectacular!

Out of date video drivers are one of the main reasons for hammer crashes!
Posted 13 years ago2011-01-03 00:06:43 UTC Post #288600
Get real and grow up!
I'm still youth! Lemme stay unreal... if I work with the Unreal engine.... can I make money?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-03 01:05:21 UTC Post #288601
Half-Life 1 is fun to play and it's easy to make mods for. That's reason enough to make a mod for it.
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-01-03 01:14:53 UTC Post #288602
"I am sorry but it's truly more confusing than any system I have ever used."

Target: "Put entity name here"

OH SHIT!

Also, Dimbark, if you can run\use the UDK, then as a former user of all of the Unreal engines, I strongly suggest you start learning it, it's a great engine and you can't beat the free price tag for non commercial use. [Not necessarily to make a game, but also because it adds towards your career in the video game industry, the more you know, eh?]

Also, for your question, no you cannot sell your work, you will need to buy a license for UDK to sell your work, but you can make a 100% free game and release that anywhere you want, so long as it doesn't infringe any copyright laws.

Also, above all, I recommend you keep working on this, or at least half life mapping in general, it's what you seem to enjoy most so by no means should you drop it in favor of unreal engine, just keep making maps, and someday you may have a job in the industry.
Crollo CrolloTrollo
Posted 13 years ago2011-01-03 01:17:29 UTC Post #288603
Could an administrator clean up in this mess of a thread?
Oskar Potatis Oskar Potatis🦔
Posted 13 years ago2011-01-03 04:49:29 UTC Post #288604
No really though, a shitstorm's a shitstorm, I may have [attempted to] shut up a good couple times, but it's only a matter of time before somebody else posts something and simply restarts the discussion, unrelated to the current topic or not, it's going to keep happening until a staff member steps in.
I've attempted to plug the fire a couple times, but considering i started it it simply doesn't work that way.

As said before, could a staff member clean this up a little, but leave my last post please? Dimbark asked a valid question and i answered it, unrelated to the 'side topic', so i think it'd be fair if it was left up. (Even if modified, for obvious reasons.)

You can't clean it up yourself, Ant?
Crollo CrolloTrollo
Posted 13 years ago2011-01-03 06:57:44 UTC Post #288605
"[attempted to] shut up a good couple times"

good luck with that
Posted 13 years ago2011-01-03 08:04:44 UTC Post #288607
If only you'd succeeded.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-01-03 12:15:18 UTC Post #288614
And the only reason the thread continues is because good people are trying to make good and valid points which ALL fall on deaf ears.

At least Dimbark is taking it all in and possibly learning from it. I think the other two, and you know who you are, just want to fight about everything.

The admins are probably sitting back having a hard belly laugh over all this dumb crap.

And to answer your question Dimbark; no, you can't make money on it. Some engines allow you to make money but then you have to give back once you reach a certain point, i.e. 10,000 in sales. I can't remember but I think that's how Garage Games is set up. You use the engine and then when you reach the cap you have to pay out to retain the engine. Like any company really. You can rent the engine from Valve if you have that kind of cash. Then you could code away and get all that lovely, fuzzy, support you are looking for.

If you can get the Source to work for you Dimbark then I would suggest that you start learning it. You are already behind in the mapping curve as it is. You can still map for Half Life 1 all you want. For me, mapping for Half Life 1 is like 2D mapping; too easy and too boring. Setting up the mod for a Half Life 2 is sort of like a crazy puzzle.

And I like crazy puzzles!

Again, I love(d) Half Life 1 but there just isn't any enough challenges there anymore. Well, if I wanted to frustrate myself and learn the input/output system.

Are you having system crashes with Source Dimbark? Maybe your system isn't beefy enough to handle it. I know my system is right on the edge with Left4Dead fully loaded; and I mean Hammer. There are a crap load of textures and all the models are pre-cached in L4D2 so if you don't have alot of memory then you will obviously get a crash. This could be your problem as well. How much memory do you have? Just give us a system break down.

I am running a 2.00 ghz AMD Athlon 64 Bit on an Asus motherboard. I have an NVidia 6600 series graphics card. The motherboard holds two but it's pointless because they just sit there and fight for the resources. I have 4 Gigs of Memory but the system only picks up 3 (grrrr)(tactical ordering error) (lol). And all my hard drives add up to about 1 TB. And I still have a few problems and crashes! A newer graphics card is next on my list. Really, my system is shite compared to say, Huntey's new baby. I don't like Intel but I would love to have that system.

And yes, I spelled shite correctly! I'm Irish, get over it!

Source says, "can't we all just get along"?
Posted 13 years ago2011-01-04 14:55:55 UTC Post #288652
Could an administrator clean up in this mess of a thread?
Yeah, I'll get right on that...

[m]not...[/m]
At least Dimbark is taking it all in and possibly learning from it. I think the other two, and you know who you are, just want to fight about everything.
I don't want to argue endlessly; my point is to bring some clarity to the 'source is unusable' debate. I've been working with the engine long enough (7 years?) so I feel like I have some ground to stand on considering I can actually tell you the ups and downs to the engine, it's strengths and weak points, instead of just calling it broken and useless because I don't know what I'm talking about.
The admins are probably sitting back having a hard belly laugh over all this dumb crap.
Yep ;)
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-01-04 14:59:07 UTC Post #288653
Way to be the better man, Rabid.
Posted 13 years ago2011-01-04 15:01:37 UTC Post #288654
I hope you didn't speak too soon :(
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-01-04 15:28:37 UTC Post #288655
Rabid, why are you here posting? Hurry and finish Black Mesa. We all know everyone is waiting on you. The rest of the mod was finished a year ago. God damn.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-01-04 16:05:33 UTC Post #288656
they'll be waiting a while

:P
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 13 years ago2011-01-04 19:03:13 UTC Post #288658
Let's keep this topic on thread from now on, everyone.
AJ AJGlorious Overlord
Posted 13 years ago2011-01-08 22:22:29 UTC Post #288847
topic on thread
I see what you did there, or was it a typo...? The World may never know...
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-01-09 04:09:39 UTC Post #288854
That's how it goes. When someone finally manages to get the thread back on topic, no-one has anything to say.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-01-09 04:44:10 UTC Post #288855
So like.. say a gigantic plant grew.. but the plant was made from old throw-away metallics left over from the broke-down Crystler's in your local junk-yard. However, not only is the plant robotic, but it also regenerates itself.. 100 hp per second (with no hp limit.)

Also.. crossbow is considered null and the gauss cannot jump over the gigantic plant's height.

... That's pretty much on topic.

(can't resist.. you know me... my birthday is in two days.. expect me drinking up until, and well passed then... better yet, just expect me banned with-in a few days. :D )
Posted 13 years ago2011-01-09 08:00:00 UTC Post #288857
kudos to darkie
no kudos to psilous because he referenced his birthday and the HL crossbow in the same post.
Posted 13 years ago2011-01-09 12:18:52 UTC Post #288860
Here's a good way to stay on topic:

1. I'm looking for voice actors who can do a good old man.
2. Maybe a few mappers.
3. Lookin for lots of organic coders.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-13 18:51:21 UTC Post #289046
NEW SCREENIES!
I've decided to work on some of the outdoor maps on chapter 8!
User posted image
GMAN SITING ^
User posted image
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-13 19:02:49 UTC Post #289047
Do something about that ugly seam in the second screenshot. Don't leave Texture Lock on if you don't need it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-13 19:39:11 UTC Post #289048
Need trims for the doors and the roof.
AJ AJGlorious Overlord
Posted 13 years ago2011-01-13 20:54:13 UTC Post #289049
Do something about that ugly seam in the second screenshot. Don't leave Texture Lock on if you don't need it.
seam?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-13 20:56:24 UTC Post #289050
Yes, seam. On that sand texture.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-13 20:59:39 UTC Post #289051
Needs more monster_rat.
Posted 13 years ago2011-01-13 21:02:19 UTC Post #289052
Yes, seam. On that sand texture.
I think it's rather fine, but I can change the texture.
Needs more monster_rat.
Monster_rat doesn't do anything. I only put 1 monster rat in my entire life, and that's when I though it would attack you like in DAV's Point of View.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-13 21:12:23 UTC Post #289054
I think it's rather fine, but I can change the texture.
It's not fine, its ugly. Who said anything about changing the texture? If you changed the texture without adjusting the X and Y Shift values and possibly the X and Y Scale values, that seam won't disappear, it'll still be there.

Or don't you care?
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-13 21:55:34 UTC Post #289055
How about I make them smaller and smoother?
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-13 22:05:12 UTC Post #289056
You'll need to select one side of the seam, take a look at the X and Y Shift values. Then select the other side of the seam and change the Shift values so that they match the value on the side of the seam.

What's even better: Select both sides of the seam, and bring the X and Y Shift values back to 0.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-13 23:12:01 UTC Post #289060
Yeah, terrain (and all floors/ceilings, for that matter, unless you have a really good reason not to) should always have 0 shift.
Monster_rat doesn't do anything.
Not true. It adds atmosphere, and you can script them to move around as well. Really, the only problem is that they only die from explosions, and they gib into a huge amount of parts when they do that.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-01-14 02:03:17 UTC Post #289064
Monster_rat doesn't do anything. I only put 1 monster rat in my entire life, and that's when I though it would attack you like in DAV's Point of View.
Okay okay.. then. Try this one on for size, dag.

Get a modeling program (i.e. milkshape is the first that comes to mind, but I'm certain others may be able to open the model as well.) Extract the monster_rat from your half-life directory (I want to say it's in the .cfg, but don't quote me) , or if you want to skip that step, just find a .mdl form of the monster_rat online.

Decompile the monster_rat.mdl in your modeling program, then select all shapes/attributes/parts/whatever_they_call_it and resize them in exact proportion to the scale of about 500%-700%. Then create a new standing animation for the monster_rat.mdl and name it something random like. THISISTHECOOLESTMODELEVER.mdl

FINALLY, in your map, directly in the dead center of it.. place a 'cycler' point-entity and in the properties of the 'cycler', for the body attribute, search your hd and select the THISISTHECOOLESTMODELEVER.mdl. Leave other 'cycler' attributes at default (set scale to 1).

This is a useful tip at creating interesting and unique environment. It can also be applied to hiding unsightly seams in the textures. Or in the very least literal usage, can be an example as to why you should always give me whatever outlandish request I have made, promptly and without otherwise complaining.

Lastly, you can ignore this post, As for at this point I am simply surfing the interwebs in mear effort at escaping boredom.

There's no need for such nonsense.
Posted 13 years ago2011-01-14 10:42:05 UTC Post #289076
Yeah, terrain (and all floors/ceilings, for that matter, unless you have a really good reason not to) should always have 0 shift.
Why? I can understand alignment and all but aren't there times when you could want some randomness to it? Why have the values to begin with if you are just going to set everything to 0. Why not just lock it at 0?

And no, I am not being argumentative....I am curious...
Posted 13 years ago2011-01-14 12:43:54 UTC Post #289080
It's not necessarily 0, that's just an easy number to work with because you can easily see when something has been knocked out of alignment that way.
If you have terrain made of multiple faces (so any terrain, then) and one of those faces has its texture alignment set to X35 while the rest of it is set to X0, then you end up with a massive seam as seen here:
User posted image

Also, Dimbark, I've said it before and I'll say it again: Even putting aside the fact that playing HL at such a low resolution is rubbish, showing screenshots at that resolution is pointless. It's difficult to get any sense of how it'd be to play at a normal resolution.
1024 x 768 is the absolute minimum by today's standards, and as we discovered in the other thread, you easily have a computer powerful enough to run HL at that, if not more.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-01-14 12:50:55 UTC Post #289081
If you have terrain made of multiple faces (so any terrain, then) and one of those faces has its texture alignment set to X35 while the rest of it is set to X0, then you end up with a massive seam
My point exactly.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-14 13:46:02 UTC Post #289083
If you have terrain made of multiple faces (so any terrain, then) and one of those faces has its texture alignment set to X35 while the rest of it is set to X0, then you end up with a massive seam as seen here:
I just gots 1 thing to say, the part that you circled, was just a hill a put up a bit too high and crouched right next to. ....
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-14 14:23:15 UTC Post #289084
Sorry, we couldn't tell because of your disastrously low resolution. Thankyou for proving my point, now change it.
Archie ArchieGoodbye Moonmen
Posted 13 years ago2011-01-14 14:55:47 UTC Post #289085
Oh shit! He tricked me!
Squad, get Dimbark! Move!

How old is your monitor? Find out what the highest possible resolution of it is.
The Mad Carrot The Mad CarrotMad Carrot
Posted 13 years ago2011-01-14 15:02:01 UTC Post #289086
I run my old Pentium2 desktop at 1280x1024. I knew how to set the resolution of a monitor since I was 7. You are 11. Change it.
Striker StrikerI forgot to check the oil pressure
Posted 13 years ago2011-01-14 15:16:37 UTC Post #289087
lol, I told u I thought nothing was wrong. I knew I needed to change the hills for some time now, they're pointy in gameplay.
Dimbeak DimbeakRotten Bastard
Posted 13 years ago2011-01-14 15:23:18 UTC Post #289088
We're not talking about the hills anymore. Read.
Archie ArchieGoodbye Moonmen
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