The Whole Half-Life
TWHL
Forums
Wiki
Vault
Competitions
Discord
More...
Journals
News
Polls
Members
Go
Go
Login
Email or Username
Password
Remember Me
Login
Forgot Your Password?
Register
The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
Riverpool
by
Rimrook
Forums
Wiki
Vault
Competitions
Discord
Community
Journals
News
Polls
Members
Login/Register
Remember Me
Login
Forgot Your Password?
New user?
Create an account
HULLs and # of clip nodes
Created
13 years ago
2011-04-09 20:13:42 UTC
by
quailcreek
Forums
HL Engine Discussion
View Thread
Created
13 years ago
2011-04-09 20:13:42 UTC
by
quailcreek
quailcreek
Posted
13 years ago
2011-04-09 20:13:42 UTC
Post #293271
Okay. There are four hulls calculated by vis, HULL 0, 1, 2, and 3. Which reflects the number of clip nodes? Or is it some combination of them? Anyone know?
quailcreek
Stojke
Posted
13 years ago
2011-04-09 20:22:35 UTC
Post #293272
Hull 0 i think.
Stojke
Unreal
quailcreek
Posted
13 years ago
2011-04-09 20:50:48 UTC
Post #293277
I hope so. After optimizing, that number has decreased but the other three have
increased
.
quailcreek
You must be logged in to post a response.