Shooting buttons Created 20 years ago2004-03-05 21:48:56 UTC by CyberMaster CyberMaster

Created 20 years ago2004-03-05 21:48:56 UTC by CyberMaster CyberMaster

Posted 20 years ago2004-03-05 21:48:56 UTC Post #18442
How do you make a button which will be activated by shooting it?
Posted 20 years ago2004-03-05 21:57:10 UTC Post #18445
Try a func_guntarget, with the Fire on pass set as the name of the button. Put the func_guntarget close to, if not in the actual button so it looks like ur shooting it. I could be wrong about all this though, but try anyway :)
AJ AJGlorious Overlord
Posted 20 years ago2004-03-05 23:10:04 UTC Post #18450
There is an easyer way to do it. just use the button entity and put 1 in the health (If shootable) place. THen it can be triggered by crowbar too, and you might not want that. I don't know.
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