allocblock:full Created 13 years ago2011-07-27 02:25:27 UTC by X-LAyer2 X-LAyer2

Created 13 years ago2011-07-27 02:25:27 UTC by X-LAyer2 X-LAyer2

Posted 13 years ago2011-07-27 02:25:27 UTC Post #297033
I'm getting this error upon loading a map in Half-Life. I've checked the error guide and I don't really see the map fitting into the categories listed as since my last compile I've only changed a few textures and added maybe 20 brushes. I ave added nothing that I could understand that would use all available memory. How can I fix this?
Posted 13 years ago2011-07-27 05:09:01 UTC Post #297034
Can't really say without seeing the RMF.
Posted 13 years ago2011-07-27 13:09:25 UTC Post #297050
Hm, I'll have to ask Dexter. It's for his mod after all.
Posted 13 years ago2011-07-27 20:54:01 UTC Post #297071
You have clearly set up the whole mod to occur within one map. Recommended action: split into two or more maps. :P
Posted 13 years ago2011-07-29 08:40:38 UTC Post #297110
From my personal error guide:
--"AllocBlock:full" ERROR:
Cause: Your map is hugely too big, too complex, and/or your texture scales are scaled down too low. related to "MaxLeafFaces" error.

Fix: Up texture scales, make complex objects func_walls/func_illusionary, or cover said complex objects up with clipbrushes.

EDIT: The biggest culprit i've found to cause this is having a map with intensely-complex geometry coupled with too-low texture scales. Sometimes, simply raising the texture scales up a bit fixes this error.
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