Trigger_Camera Assistance Created 13 years ago2011-08-19 16:20:24 UTC by gameaddict117o7 gameaddict117o7

Created 13 years ago2011-08-19 16:20:24 UTC by gameaddict117o7 gameaddict117o7

Posted 13 years ago2011-08-19 16:20:24 UTC Post #298177
I'm attempting to make a sort of "first-person cutscene" for a map, showing the player seemingly getting out of the chair, and turning to face the exit to his office cubicle. I feel I set up the entities correctly (func_train w/ origin brush in center, multi_manager, trigger_teleport, etc.) But, for some reason, the camera wants to keep facing the map's origin. I posted the map in the "problem maps" section for Half-Life 1 GoldSrc.
gameaddict117o7 gameaddict117o7SavebearingBoss
Posted 13 years ago2011-08-19 17:05:58 UTC Post #298181
You'll have to rotate the map, as trains MUST face West in the editor in the top view, they will automatically turn when the map starts but that's why it's doing what you're saying.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 13 years ago2011-08-19 17:40:14 UTC Post #298182
I just tried that. But now it comes up out of the paper on the desk. -_-'
EDIT: Nevermind. I got it rotated. But the camera still turns a bit too far to the right when it gets to its destination.
gameaddict117o7 gameaddict117o7SavebearingBoss
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