Problems with change-level? Created 13 years ago2011-09-11 06:28:23 UTC by EricDent EricDent

Created 13 years ago2011-09-11 06:28:23 UTC by EricDent EricDent

Posted 13 years ago2011-09-11 06:28:23 UTC Post #298802
Hello I am new here, have been messing around making maps for Half-Life using Worldcraft 3.5.

I had an idea for a series of maps where you you a magic doorway/gate to time travel to other periods in history.

To do this I was using a trigger change level & info landmarks.
There is one of each "pair" in each level like the tutorial says.

I keep running into this odd problem.

I go from the start level to the temple level and suddenly I am sideways like I am dead.
On other occasions it works fine until I get to the end of the castle level and when I step through the gate, half-life crashes when trying to load the pirate map.

I can try to upload the maps a little later (if this site does that) so people can help.

I also would like to get better at mapping, but have no clue on how to do really complex stuff.
The entity thing is useful, I just need to figure out what they do & how to use them.
Also how do you get more sprites to show up? I was trying to make stuff like torches with flames coming out, incense burners with smoke, and a fountain that spits water.
Also maybe a volcano that erupts every few minutes would be cool.

I would also like to make my stuff a lot better looking.
For example the pirate ship I made looks rather boxy and is "flooded" by the water it's trying to float on.

I was attempting to make a statue in the temple level, but something got goofy and it ended up blocking part of the map.

Any suggestions on how to make craters for a moon map would be nice as well.
Oh and how do you turn gravity down?

I kind of have this new idea to attempt to make a huge underground base.
It's based on a series of books called The Event Group.

Basically it's a base under Nelis Air Force Base in Las Vegas that has about 80 levels. All serviced by air powered elevators, a huge Cray computer (with robot arms to grab the "programs", living quarters, hospital, security team, huge meeting room with holographic screens, and these huge vaults that hold artifacts like Noah's Ark, King Arthur, Gengis Khan, and other stuff.
Posted 13 years ago2011-09-11 11:59:13 UTC Post #298811
You mentioned a lot of stuff, so I'll just go through and do the stuff I have a definitive answer for.
when I step through the gate, half-life crashes when trying to load the pirate map.
It seems like either your changelevels are overlapping (this causes the game to load the previous map as soon as it finishes loading the new one, then loads the one it just left again, causing an infinite loop) or the landmarks don't match. check to make sure they're named the same and referenced as such by both changelevels.
Also how do you get more sprites to show up? I was trying to make stuff like torches with flames coming out, incense burners with smoke, and a fountain that spits water.
Also maybe a volcano that erupts every few minutes would be cool.
It sounds like you want particles! Spirit of Half-life, in addition to all sorts of useful features such as "movewith" (think Source's parenting system) and being able to use different models with NPCs, has a particle system you can use. It's basically a mapper's toolbox, and it requires no coding to get functionality out of (although the source code is available if you want to add even more stuff)
For example the pirate ship I made looks rather boxy and is "flooded" by the water it's trying to float on.
You'll have to use multiple water brushes, and move the one under the ship lower.
I was attempting to make a statue in the temple level, but something got goofy and it ended up blocking part of the map.
Just move it with the selection tool. Click and drag.
Oh and how do you turn gravity down?
trigger_gravity, I beleive.

[I was going to post a link to Spirit, but I can't seem to find the page I used to use. I recommend 1.5a4, because it's stable, official, (unlike 1.7, which changes a bunch of core gameplay elements) and doesn't have sparks over NPCs heads when they 'think' about stuff (1.8 does that)
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-12 15:10:29 UTC Post #298887
OK thanks for the info.

Sorry the first post was rather long.

I am pretty sure the landmarks were named the same, but maybe it got confused since there were 2 different landmarks in the levels.

Since when you got to the "gate" in the new level you went to the next level.

The change level things were no where near each other, cause these were "one way" level changes. So I hid the level change that went back to the previous level inside a wall, and made it "use" only.

I will try that Spirit of Half-Life thing. Does that overide the most recent version (non-Steam since I don't have internet at home) of Half-Life?

I decided to wait on doing that huge project, since I have no clue on where to even start. I am making (or attempting to) a level based on my apartment.
Posted 13 years ago2011-09-13 10:01:01 UTC Post #298906
Don't worry, you install spirit the same way you do any mod, so it won't overwrite Half-life (except in your mind as a preference for level design)

I can't access my gaming/modding files right now, but if you post the maps related to the problem changelevel in the map vault as a problem map, I'm sure someone could take a look.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 10:05:40 UTC Post #298907
Jeff: Here's a link to Spirit that you can use:

http://files.logic-and-trick.com/Half-Life/Spirit of Half-Life
Penguinboy PenguinboyHaha, I died again!
Posted 13 years ago2011-09-13 18:51:00 UTC Post #298915
Thanks, I'll just bookmark that for next time I need to recommend it/want to check out a different version.
Notewell NotewellGIASFELFEBREHBER
Posted 13 years ago2011-09-13 21:09:19 UTC Post #298922
OK I was going to upload the files, but did not know you needed a screenshot.

Will have to do one later.

Downloaded some examples to help learn more stuff.
Posted 13 years ago2011-09-15 00:33:51 UTC Post #298948
For some odd reason the upload map tging won't let me upload no matter what I do.
The last time I tried it said "problem with file type". Just uploading the WMF file, so not sure what's going on.

BTW not really sure how to "use" Spirit of Half-Life since it does not seem to have any sort of tools.

Any assistance would be helpful, just using Worldcraft 3.5 to make the maps (as well as compiling them).

I made a fully working TFC map (borrowed a couple of things like Flags).

I will attempt to download a model viewer so I can unpack the pak files for sprites.
Posted 13 years ago2011-09-15 00:36:57 UTC Post #298949
Oh, and that problem with the statue did not occur until I compounds the map.
It kept automatically stretching the "staff" of the statue.

The statue was made out of several parts, so maybe it got confused.
Posted 13 years ago2011-09-16 22:31:22 UTC Post #299000
OK anybody going to have any suggestions?

I also downloaded Wally, and unpacked the pak to get the sprites.

However when I try to run the map (with a sprite in it) I get an error.

Then the game just quits.

I have the sprites in this folder.

C:Sierra/Halflife/Valve/sprites

If that is not the way to do it let me know.
Also how do you scale the sprites?

The upload thing is still not working (I am using a flash drive to store them, and using somebody elses computer to use internet) I just have an iPhone at home to post.
Posted 13 years ago2011-09-16 23:04:17 UTC Post #299001
Upload a map in a zip file.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-09-17 00:33:57 UTC Post #299004
OK did not know that, thanks!

Any suggestions on the other stuff?
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