Hello I am new here, have been messing around making maps for Half-Life using Worldcraft 3.5.
I had an idea for a series of maps where you you a magic doorway/gate to time travel to other periods in history.
To do this I was using a trigger change level & info landmarks.
There is one of each "pair" in each level like the tutorial says.
I keep running into this odd problem.
I go from the start level to the temple level and suddenly I am sideways like I am dead.
On other occasions it works fine until I get to the end of the castle level and when I step through the gate, half-life crashes when trying to load the pirate map.
I can try to upload the maps a little later (if this site does that) so people can help.
I also would like to get better at mapping, but have no clue on how to do really complex stuff.
The entity thing is useful, I just need to figure out what they do & how to use them.
Also how do you get more sprites to show up? I was trying to make stuff like torches with flames coming out, incense burners with smoke, and a fountain that spits water.
Also maybe a volcano that erupts every few minutes would be cool.
I would also like to make my stuff a lot better looking.
For example the pirate ship I made looks rather boxy and is "flooded" by the water it's trying to float on.
I was attempting to make a statue in the temple level, but something got goofy and it ended up blocking part of the map.
Any suggestions on how to make craters for a moon map would be nice as well.
Oh and how do you turn gravity down?
I kind of have this new idea to attempt to make a huge underground base.
It's based on a series of books called The Event Group.
Basically it's a base under Nelis Air Force Base in Las Vegas that has about 80 levels. All serviced by air powered elevators, a huge Cray computer (with robot arms to grab the "programs", living quarters, hospital, security team, huge meeting room with holographic screens, and these huge vaults that hold artifacts like Noah's Ark, King Arthur, Gengis Khan, and other stuff.