kHED - Free model editor Created 12 years ago2011-11-08 23:08:22 UTC by The Mad Carrot The Mad Carrot

Created 12 years ago2011-11-08 23:08:22 UTC by The Mad Carrot The Mad Carrot

Posted 12 years ago2011-11-08 23:08:46 UTC Post #300613
kHED

Exporting and Importing:
Wavefront Object (*.OBJ)
3D Studio Model (*.3DS)
MilkShape 3D Binary (*.MS3D)
[b]Half-Life SMD (*.SMD)
Half-Life Model (*.MDL)[/b]
Haven't tried it yet but it's free software and it supports the Half-Life SMD's!
The Mad Carrot The Mad CarrotMad Carrot
Posted 12 years ago2011-11-08 23:34:12 UTC Post #300614
And the interface?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-11-08 23:58:18 UTC Post #300615
What about the interface?
The Mad Carrot The Mad CarrotMad Carrot
Posted 12 years ago2011-11-09 01:57:03 UTC Post #300616
He said he never tried it yet, how would he even know? =] The interface is simple enough for a complete beginner to modeling to pickup and create something simple. It has simple features, and is powerful enough to create physics objects in Source, but not powerful enough for Ragdolls , as well as no possibility of animating.

I have used it to create a handful of physics props for my mod already, as I like its simplicity for easy and quick needed props.

Never tried it for HL1 either, and just want to say if you are looking for intricate features to create complex models then this is not the program to get the job done.
Posted 12 years ago2011-11-09 02:06:49 UTC Post #300618
Looks... uhm...

Well I may actually need it later.
Rimrook RimrookSince 2003
Posted 12 years ago2011-11-09 04:03:24 UTC Post #300622
Sounds very interesting, i could have used this 5 years ago for goldsource!

I might play around with it and see if my kHED models look better than what i've been using Propper! for lately..

P

Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2011-11-09 04:45:22 UTC Post #300624
no possibility of animating
:/ (lol can't type a backslash//)
Posted 12 years ago2011-11-09 05:08:14 UTC Post #300625
Type two backslashes (\\) to produce a backslash (\).
Oskar Potatis Oskar Potatis🦔
Posted 12 years ago2011-11-09 09:22:07 UTC Post #300629
So with this, I can import my 3ds models into the program and transform them into mdl files with ease?
Skals SkalsLevel Designer
Posted 12 years ago2011-11-09 11:33:45 UTC Post #300632
It would appear so, assuming the .3ds importer functions properly. Give it a try! =]
Posted 12 years ago2011-11-09 19:49:15 UTC Post #300639
Type two backslashes (\\) to produce a backslash (\).
Type four backslashes (\\\\) to produce two backslashes (\\).
Crollo CrolloTrollo
Posted 12 years ago2011-11-09 20:11:34 UTC Post #300640
For every backslash you want, add another backslash before it. If you add it after, no one knows how it can turn out or what may happen. Do at your own risk.
Posted 12 years ago2011-11-09 21:49:33 UTC Post #300643
.OBJ > .3DS

I'd only use this as a preparatory stage in the process. Still, tis nice.
Rimrook RimrookSince 2003
Posted 12 years ago2011-11-09 23:38:50 UTC Post #300644
Well, now I can make .OBJ models!
Dimbeak DimbeakRotten Bastard
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