Unnatural Battle Created 12 years ago2011-12-12 00:19:02 UTC by Dimbeak Dimbeak

Created 12 years ago2011-12-12 00:19:02 UTC by Dimbeak Dimbeak

Posted 12 years ago2011-12-12 00:19:02 UTC Post #301490
What is this?
Unnatural Battle is the concept for a medievel game in which the player gets to choose what race he is in an interactive environment. To add fun to the game, the idea of a war fitted in nicely. However, this is only an idea, so don't be flamin' on my parade.

So what kind of game? Single or Multi?
Singleplayer, most likely. But multiplayer would be a fun yet difficult option, and personally, MMORPGs are not as good as a classic RPG. It would be ideal for a sort of deathmatch option, though.

Give me an idea of the story.
The elves, the humans, and the dwarves have lived and managed to stay alone, but the earthquake which opened the Oblivious Edge. The Oblivious Edge released many sorts of winds and spirits. The spirits made the beasts, including the Dragons and the Havas.
Anybody who fell into the Oblivious Edge would be lost forever in the Oblivious World. This made the people on the higher grounds and plains upset, and the humans in their valley of Cla Clen were seen as a place to escape. However, they refused and stood their ground. They refused to be walked all over.
The dwarves understood this, but the elves did not. They declared war on the humans, but only had few battles. Hundreds of years passed and few battles were fought. The elves found religion and still wanted the land, so they decided it would be time to step up and fight the humans more. The dwarves stepped in to protect them, but the city of Kurgen was burnt down by wolf-men, people who live in secret with the humans but are shunned by the cities.
Eventually, the elves turned against the dwarves and the war continued. The player will get to have a good time being able to interact and possibly change his world to his liking.

Anything to show?
Yes, infact. It have worked on the concept of what the people are like. A lot of news is explained through music, so I made this.
User posted image
Also, I've made different files for what the people would talk like. The humans are nosey, the elves are boring, and the dwarves are abnoctious.
Dwarf
Elf
Human
Also, here is a small (horrible) sketch so you know a little bit about the world.
User posted image
So, who do you think you'd need for this?
Definetley coders, models, and voice actors. I would be able to make little parts, but if I found somebody who could use the Unity, then it would be simpler to make. I would be able to act as a child voice actor, I have a female voice actor who has a lot of accent, and I've already composed.

Anything else?
I have planned a little bit of the storyline for the opening of choosing your race.

-Dwarf
You'd start out in a mine, your friend would tell you that it was flooding and run, and you'd have to escape before its too late. Then you would be told you're being enlisted into the Dwarven Army.

-Elf
Your father would die and you would become Lord of Naminee. You would plan the attack on Makoon and possibly get married.

-Human
While in Kurgen, wolf-people (not werewolves) raid the city and burn it. One picks you and tells you that you will bring the remaining children through the sewers and escape him to Makoon. He then meets you at the Red Devil Inn and explain to you that they were corrupt and had to go down.

-Werewolf
Same thing as human, only the wolf-man picks you because you hold his blood.

-Vampire
You would wake up during the night and head out, getting to pick your first vvictim to feed on. You'd be in Kurgen, and the town guard would find you feeding and chase you off to Makoon.

Thanks for reading.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-12-12 01:28:45 UTC Post #301492
Oh looks, another Idea of yours. Can't wait to see this never get done.
brendanmint brendanmintBrendan
Posted 12 years ago2011-12-12 02:06:24 UTC Post #301493
Hey, I just put out the idea and see if anybody wants to help. And hey, I had some good concept and a SONG.

Edit: Uh.. the links are messed up. It's name is mediafireblabla, but it leads to http://dwarf

Uh... can mods fix that?
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-12-12 03:10:04 UTC Post #301494
this sounds really complex, i dont really understand much of it. the fact that the player can play multiple story lines would require alot of different maps. alot of different models would be needed to be made too and textures. and a different interface if its going to be RPG style. and sounds too. I dont know how this would go in a HL engine but maybe try it in a different game?
Posted 12 years ago2011-12-12 03:21:58 UTC Post #301496
I'm thinking of having a simple code or finding somebody who can help with Unity. Unity makes the pain go 'way..
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-12-12 06:29:24 UTC Post #301497
I'm sure I've said this before, probably numerous times in your numerous previous threads, but I'll try again.

It is awesome that you are so enthusiastic and want to make games. Don't let anyone tell you otherwise.

However, a large part of growing up is learning to be realistic and you seem to have a real habit of biting off more than you can chew.
You start full mods before you've released a single standalone map, you start writing novels before you've written a short story and you start making games without any experience what-so-ever in the engine you want to make it in.

You have yet to finish a single project that you've created a thread about on this forum, afaik. Rather than running too fast into these hurdles, perhaps you should change to a pace that'll allow you to bound over them soon enough.

Your attitude of "I will oversee other people doing the majority of the work" will never get you anywhere until you have some sort of incentive to make them do it.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2011-12-12 06:33:37 UTC Post #301498
To be fair, I think everybody does that, to a small degree. Pain in the ass to create a project and just randomly lose interest.
Crollo CrolloTrollo
Posted 12 years ago2011-12-12 08:18:03 UTC Post #301501
Right, now go find a 2D sprite rpg game creator and create your game!
Skals SkalsLevel Designer
Posted 12 years ago2011-12-12 09:44:46 UTC Post #301502
The problem with Dimbark is that he is taking a too large bite off of these things.

You can NOT start a project this big with out knowing a thing or two about what are you getting your self into.

First start a project about jumping cubes or some dumb thing like that, so you can get to know the environment, in which you will be making the game, a bit better.

No one is willing to help you much if you don't know what you're doing.
Stojke StojkeUnreal
Posted 12 years ago2011-12-12 10:02:09 UTC Post #301503
Dimbark is fucking with us, yes?

Noone begrudges your enthusiasm, but you should know by now nobody is gonna jump on board your mod unless you've actually accomplished some real content yourself.

You're still in the planning stages and have absolutely nothing. Seriously, if this is a joke and you are fffing with us, it is not funny anymore.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 12 years ago2011-12-13 23:53:48 UTC Post #301550
Right, now go find a 2D sprite rpg game creator and create your game!
I already tried that.
Dimbeak DimbeakRotten Bastard
Posted 12 years ago2011-12-14 10:54:24 UTC Post #301559
The problem is, you start making a UNIVERSE with out knowing a thing on how to make it.

Start off by making something easy, a game with balls or something, jumping man and things like that.

There is no way for you to make any custom game like this. If you cant even make your game in RPG maker, what hope is there?
Stojke StojkeUnreal
Posted 12 years ago2011-12-14 11:52:17 UTC Post #301562
He does have a point, Dimbark. You can't just jump right into something blindly. You have to learn the trade before you can make a masterpiece. Build skills. You can't start out by smithing Skyforge steel. You can use Hammer, you can use Fallout 3's GECK, you can use the Starcraft map editor, but find a tool you want to use, and use it to expand on that game's universe. Do that for a few years, learn how to craft a good plotline and dialog, good levels, good gameplay, then you can make your own universe once you have the skills to do and implement it exceptionally well.
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2011-12-14 18:05:58 UTC Post #301571
Start off by making something easy, a game with balls or something, jumping man and things like that.
User posted image
uhm...

If you're going to make anything, invest lots of time into developing your skills at story telling. Its a lost art in modern gaming since everything is hyper saturated with features.

Seriously, grab RPG Maker and have at it. I'll post a video shortly about my super secret project to shed some light on the subject.
Rimrook RimrookSince 2003
Posted 12 years ago2011-12-14 18:17:18 UTC Post #301572
Can not download >__>
It looks awesome from the screen!
Stojke StojkeUnreal
Posted 12 years ago2011-12-14 21:34:15 UTC Post #301576
....oh. shet.

Fixed the download link.

Also, this is something I've been doing for a while.

I didn't grab RMxp and hump the forums for code and help, I made all that shit myself.
Rimrook RimrookSince 2003
Posted 12 years ago2011-12-14 22:19:59 UTC Post #301577
Wow Rim that is awesome, it has lots of things in it, and the graphics are well made! What programing language are you using? Is the sound MIDI or a Chiptune? How can some one contribute with something?

Cant wait for more updates :D
Good luck!
Stojke StojkeUnreal
Posted 12 years ago2011-12-14 22:28:17 UTC Post #301578
...which one, the ball game, or the rpg game?
Rimrook RimrookSince 2003
Posted 12 years ago2011-12-14 22:32:56 UTC Post #301581
RPG one :D

The ball game is still a mystery to me.
Stojke StojkeUnreal
Posted 12 years ago2011-12-15 00:24:12 UTC Post #301588
Rimrook, you've done it again. Love the music, also the dialog for clearing GPS markers. Looking forward to it.

On topic, Rim has valid points as well- Storytelling is very underused in games these days, and it's great that you want to tell stories in your games; we need more people doing that. But as with everything else, practice makes perfect.

And I just realized I was protesting that very valid saying when people were talking to me about my drawing skills. (or lack thereof, in my opinion) I guess they were right after all.
And don't hate us for this wall of feedback - it's an integral part of a proper creative process, and while I can't speak for anyone else, I always look for it when I'm working.
Notewell NotewellGIASFELFEBREHBER
Posted 12 years ago2011-12-15 02:52:38 UTC Post #301591
I didn't mean to hijack the thread. I remember starting PX the summer before the tenth grade for me, that was... 2003-ish at least.

The point of me showing all this stuff is not for bragging or anything, but to show that you absolutely have to have the fundamentals. There are things you can only learn by working on other people's projects, and some only on your own. Also, ideas are like seeds. Not all of them are good, but nurture them, critically analyze their implications, and how do they work with others, and more importantly, how will they grow.

Nothing awesome comes free, easy, or quickly.

MAY I SUGGEST just making a small map pack. A mission for the player to do and tell a short story about a scientist in the world of Black Mesa. You see these a lot because everything is there and the world is diverse and already developed.

Honestly I was experimenting with readable computer screens. Pretty interesting stuff with messages and all. I can pass you what a template map so you can use that. If you so choose.
Rimrook RimrookSince 2003
Posted 12 years ago2011-12-16 03:20:43 UTC Post #301612
What sells you to employers as a developer are released projects in your portfolio, where you show that you have the dedication to finish something you've started and to improve on it based on player feedback.

That's why it's absolutely key to start off with something small and realistic that you can pull off on your own.
Once you have a realistic idea you like, think about the development along the lines of Minecraft. It was released as soon as it had the core mechanics implemented with further features driven by what the players wanted/liked.

Always monitor & publish your progress, be it in journal/forum posts here, or even better - a blog. It'll be fun to look back on how far you've gone in the future, as well as make for great portfolio material.

I could drone on for ages.
In a nutshell, channel that enthusiasm into realistic projects (resist the urge to build something monumental as your first project; we've all had to do it), keep at it and you'll be miles ahead of your peers if you ever choose to study/pursue a career in game development.

Rim: Can't wait. Loved the demo.
Daubster DaubsterVault Dweller
Posted 12 years ago2011-12-17 08:13:52 UTC Post #301660
Everyone has pretty much made the right point already, but just to put things into perspective.

You're talking about a free roaming adventure game with multiple story lines. My Managing Director used to work for Sony Entertainment and he recently brought in a design document for cancelled project. This game was intended to be in a similar style to Tomb Raider or Uncharted, a linear adventure game with a single story line. The design document was over 500 pages long and covered everything from concepts, level design, game mechanics the lot. This took over 18 months to put together and the company pitching the idea went bust before they could even start production.

Hell, look at Black Mesa. No sign of a release date after 7 years and over 30 developers who already had the tools available to them for the most part.

You NEED to start out simple. Daubeh's mention of Minecraft is a perfect example. Notch created what was essentially lego which could be played online for free, then he added the survival mechanic and kept building onto it. Now he's a millionaire with his own company which has multiple members of staff. (BTW don't ever get into an industry for the sole purpose of making money because that never works. You need to have passion, but it's obvious that you have plenty of that already. Just east off a bit :) )
monster_urby monster_urbyGoldsourcerer
Posted 12 years ago2011-12-17 09:47:34 UTC Post #301671
BTW don't ever get into an industry for the sole purpose of making money because that never works.
This is true, but that's not to say that going in solely with the passion for it is going to work either, people trying to go in residing on passion and no business strategy are going to falter just as easily.
Crollo CrolloTrollo
Posted 12 years ago2011-12-17 14:31:58 UTC Post #301682
Good point.
monster_urby monster_urbyGoldsourcerer
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