The Core Created 7 years ago2012-08-14 00:16:23 UTC by Archie Archie

Created 7 years ago2012-08-14 00:16:23 UTC by Archie Archie

Posted 7 years ago2012-08-24 14:57:13 UTC Post #309325
Got a higher resolution version of that picture?
yes
Why black?
The design looks best on black.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-24 15:08:44 UTC Post #309326
I would wear that shirt.

But even if I did somehow manage to win it in a contest, I'd feel a bit guilty about making you pay all that overseas shipping. And I don't have all that much money myself, either... :(
JeffMOD JeffMODCall 141.12
Posted 7 years ago2012-08-24 15:31:54 UTC Post #309327
Archie, what was that joke about the coffee someone said in an InDev webcast thing ages ago? and I'd happily wear that t-shirt... just not in proximity to people
Instant Mix Instant MixTitle commitment issues
Posted 7 years ago2012-08-24 15:32:16 UTC Post #309328
Wicked awesome shirt, Arch. I had the same idea with Overturn and possibly the development group itself.
Suparsonik SuparsonikWho writes reality?
Posted 7 years ago2012-08-24 15:52:53 UTC Post #309330
You should make the shirt lightish red.
Skals SkalsGame / Level Designer
Posted 7 years ago2012-08-24 18:19:46 UTC Post #309340
So, this is just a highly revamped version of hl1? I've always wanted to do this type of mod, maybe I could do one part? Unless you guys want to do it all your selves. :lol: I'll do the dam! ;)
Posted 7 years ago2012-08-24 19:02:53 UTC Post #309341
Nope, this is Black Mesa from another perspective, akin to Blue Shift and Opposing Force. All locations are new. The protagonist is an engineer, and you can get more details at our ModDB page.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-25 02:33:37 UTC Post #309365
I'd wear one of those shirts, would be pretty cool to support the mod.
Posted 7 years ago2012-08-25 09:42:06 UTC Post #309370
I still think me and urb should get free ones ;)
Posted 7 years ago2012-08-25 14:16:40 UTC Post #309374
You mean you didn't get one? :P
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 years ago2012-08-25 22:02:52 UTC Post #309382
bastard.

either you actually did get one, which makes you a bastard.
or you're lying, which makes you a bastard.

bastard. :P
Posted 7 years ago2012-08-28 16:48:46 UTC Post #309424
Spent longer than I'd care to admit texturing the machine on the left. It's not even interactive, it's just a set-piece. The area around it is very WIP, so don't judge it yet.
User posted image
User posted image
Edit:

Incidentally, the texture set for it is prefixed "chigen" (Rchi Generator) so there's "chigenfront" and "chigenside", but there's a generic version of the red metal I used which is pleasingly titled "chigengen".
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-28 16:54:53 UTC Post #309425
Sweet looking generator.
Suparsonik SuparsonikWho writes reality?
Posted 7 years ago2012-08-28 17:38:44 UTC Post #309426
Wow, I wish I could do textures like that. I have Photoshop but never really got into it, as I don't know where to begin, what tool or which filter to use.
The Mad Carrot The Mad CarrotMad Carrot
Posted 7 years ago2012-08-28 18:02:15 UTC Post #309427
Very good
Posted 7 years ago2012-08-28 19:38:26 UTC Post #309428
Thanks, here's the same area with a bit more work:
User posted image
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-28 19:55:16 UTC Post #309429
Awesome!
JeffMOD JeffMODCall 141.12
Posted 7 years ago2012-08-28 20:06:13 UTC Post #309430
Goldsource has a 'solid' look to it that I miss from modern engines. Nice work Archie.
TheGrimReafer TheGrimReaferADMININATOR
Posted 7 years ago2012-08-28 21:01:44 UTC Post #309431
Vats of green goo = Black Mesa
Jessie JessieLadytype
Posted 7 years ago2012-08-28 21:08:26 UTC Post #309432
Spoiler alert: It's flubber.
Posted 7 years ago2012-08-28 21:30:33 UTC Post #309433
this mod is gonna be incredible.
cannot wait!
Tetsu0 Tetsu0Original Cowboy
Posted 7 years ago2012-08-28 23:14:55 UTC Post #309436
Spoiler alert: It's only 2 maps long. All the screenies you've seen are just individual rooms.
Dimbeak DimbeakRotten Bastard
Posted 7 years ago2012-08-28 23:35:56 UTC Post #309437
Disco Stu likes.
Posted 7 years ago2012-08-29 06:36:04 UTC Post #309439
Spoiler alert: It's only 2 maps long. All the screenies you've seen are just individual rooms.
Shhh, Dimbark, no one is supposed to know that. ;)
Posted 7 years ago2012-08-29 07:01:01 UTC Post #309440
It's actually only one map long now, due to budget cuts or the government or something.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 years ago2012-08-29 07:34:51 UTC Post #309441
Well, call it half a map. Half a map and an NPC.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-29 10:19:11 UTC Post #309445
But making maps doesn't cost any mone
Jessie JessieLadytype
Posted 7 years ago2012-08-29 10:28:35 UTC Post #309446
But it does for the government; they need their diamond studded keyboards fresh for every use!
JeffMOD JeffMODCall 141.12
Posted 7 years ago2012-08-29 10:35:00 UTC Post #309447
Well, call it half a map. Half a map and an NPC.
I suppose a cockroach is an NPC.

So basically, my contribution so far?
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 years ago2012-08-29 10:42:49 UTC Post #309448
Oh, you recoded the roach?
JeffMOD JeffMODCall 141.12
Posted 7 years ago2012-08-29 10:44:19 UTC Post #309449
No, he just placed one in the map.

Well, in the half-a-map.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-29 10:46:17 UTC Post #309450
...Well, still better than my mod. Because it has nice custom textures.
JeffMOD JeffMODCall 141.12
Posted 7 years ago2012-08-29 13:16:22 UTC Post #309451
Update: Half a map seemed like too much so we've reduced it to three eights of a map.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-08-29 18:42:01 UTC Post #309460
I would wear that shirt.
Posted 7 years ago2012-08-30 11:11:49 UTC Post #309466
brain clearly fried this afternoon.

I was trying to work out what was so great about a shirt that read "we've reduced it to three eights of a map" that would make you want to wear one.

derp.
Posted 7 years ago2012-08-30 16:22:20 UTC Post #309469
brain clearly fried this afternoon.
Oh yeah? I was about to ask why Brian got fired...
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 years ago2012-08-31 18:01:01 UTC Post #309505
I had a dream last night in which The Core was finally released and I downloaded it in a cardboard box. It came with a nice thick paperback user guide. I also invited all TWHLers to play it in my house in the many computers I had.
Posted 7 years ago2012-08-31 19:22:16 UTC Post #309507
You might want to get some fresh air.
Striker StrikerI seriously doubt myself
Posted 7 years ago2012-08-31 22:57:28 UTC Post #309515
Well I had a dream last night that touching a mixture of flour and water would allow you to teleport into any flour container in the world. I tried it with a bowl in my fridge, but it turned out to be pancake batter.
Posted 7 years ago2012-09-01 05:13:48 UTC Post #309517
At least mine was related to The Core and Archie and Urby were present.
Posted 7 years ago2012-09-01 16:27:25 UTC Post #309532
Well I had a dream last night that touching a mixture of flour and water would allow you to teleport into any flour container in the world.
Sounds like some kind of colossal MineCraft bug.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 7 years ago2012-09-02 16:33:38 UTC Post #309569
User posted image
Double res version of a HL classic. This was pretty difficult to make and I'm still not totally happy with it. Needs a bit more tweaking I think.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-09-02 16:54:45 UTC Post #309570
Can you show us a tutorial on how to make that? It's inspirational. Since you already made a texturing tutorial, I don't think this would be hard.
I think it looks great.
Striker StrikerI seriously doubt myself
Posted 7 years ago2012-09-02 18:44:01 UTC Post #309572
Thanks, but I'm not sure what I could really say in another tutorial. I only used techniques mentioned in the one I already did.
Start by blocking out the basic shapes to a grid, all on separate layers, add colour layers, add tiling photo overlays, add detailing, shading and scratching and that's about it.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-09-02 19:08:10 UTC Post #309573
FYI it's based on a freight train door, I've got the source
Posted 7 years ago2012-09-02 19:28:28 UTC Post #309574
Really? Neat! Can you post it? I'd love to see the original.

[Edit]
I can kinda see it now. Rotated 90 degrees, and opening on hinges rather than pneumatics. Very creative.
Archie ArchieGoodbye Moonmen
Posted 7 years ago2012-09-03 01:53:41 UTC Post #309580
I still can't see it even if I turn my screen 90 degrees.
Posted 7 years ago2012-09-03 07:04:56 UTC Post #309586
Those two brown metal plates look kinda unnatural on your version, you might want to tweak the emboss levels on that. Or just remove them - the door totally works without them IMHO.
Taylor TaylorJohn Romero's Bitch
Posted 7 years ago2012-09-03 07:49:27 UTC Post #309587
The best way to make flat yet hi-res and complex textures from zero like this is to model the structure, bake the shadows, normal mapping or whatever and take an orthographic shot and then draw on top
Posted 7 years ago2012-09-03 12:17:26 UTC Post #309598
if you were going through the trouble of modeling it, why not just use a model for the door?

I'd have to agree, that process would yield incredible textures, but its insanely time consuming.
Tetsu0 Tetsu0Original Cowboy
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