I'm wondering how to trigger a func_breakable(glass) once a round. i tried:
trigger_multiple > func_button reset -1 > func_breakable.
trigger_multiple > func_door reset -1 > func_breakable.
both didnt work.
Can some one help me out ?
Created 11 years ago2013-06-07 17:11:20 UTC by Malle
To be honest, i think this solution doesn't work because multisource needs 2 or more activated 'entities' to work.That is not true if I'm remembering correctly, if there are more than one entities targeting the multisource, then both of them needs to be active in order for multisource to be "turned on". But if only one entity is targeting the multisource, it should work with that too.