Hi this is little embarrassing but before I spend anymore time in trying to find a solution I rather ask. Perhaps one of you knows a faster method.
I'm rather tired at the moment so perhaps I simply can't find the solution that would otherwise fly straight into my head. Anyway I've got the following situation:
Hl1 - Op4 My func_tracktrain which drives just nicely is suppose to destroy few wood signs while colliding with it.
The specific signs are defined as func_breakable's however when the train passes through the objects - myself included it is as if they're func_illusionary's. I don't get it. I remember times when my trains got stuck on every little nonsense and now that I actually want something smashed nothing happens. ^^ Typical Hl always playing backwards on you. The flags for pressure are enabled. Of course they will break only when I directly jump onto them by leaving the train with noclip. ^^
Any ideas? I for once was thinking about an alternative by killing the named objects with a trigger_once however that is not really a solution as I'm in a non controllable Black Mesa train so the player may either walk in the front section of the train (which would be just fine) or stand at the rear section (which would be bad). So concluding that this is not an option.
How would you guys solve this issue?