Has someone coded this yet? Created 9 years ago2015-07-31 07:46:48 UTC by abbadon abbadon

Created 9 years ago2015-07-31 07:46:48 UTC by abbadon abbadon

Posted 9 years ago2015-07-31 07:47:08 UTC Post #326596
I was wondering if is there a MOD that has the code for the cyclers to behave as if they were brushes, so they are affected by lighting, cast shadows,and behave as solid brushes so you can walk over them be stopped by them and show decals if you shoot them. The kind of code applied to cyclers and models seen on CoD an other games.
Posted 9 years ago2015-07-31 12:45:11 UTC Post #326597
Yeah, Valve did it around 2003/2004. The entity you're looking for is prop_static
Archie ArchieGoodbye Moonmen
Posted 9 years ago2015-07-31 13:13:09 UTC Post #326598
Yeah, Valve did it around 2003/2004. The entity you're looking for is prop_static
Oh you.

Forgive my jaded Core companion. Alas, there has been no code released for the standard GoldSource engine to have models behave in this way. You'd need to look at Xash3D for that kind of thing at the moment.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-07-31 14:44:10 UTC Post #326599
Yeah, moving to Source would be smarter than implementing such a thing in HL1. Some of these things you can do manually, you make an invisible brush of similar shape inside the model for it to cast shadows and to have player/bullet collision. If you have really big models and their poor lighting makes them look out of place, you can try to bake some shadows or some ambient shadowing on their textures, I've seen this done with Blender for HL1, but then you could just make them out of brushes and since vluzacn's tools have a great entity called func_detail you can do great things with brushes now in HL1.
Posted 9 years ago2015-08-01 23:13:05 UTC Post #326607
Does Vluzacn´s tools let me make a dome?
Posted 9 years ago2015-08-01 23:44:20 UTC Post #326610
Agrees this is much more feasible/doable in source, especially CSGO for maximum sexy HDR lighting.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 9 years ago2015-08-02 11:16:00 UTC Post #326613
vlucazn's tools help greatly with spheres, domes, donuts etc, you can make them with qtools as well, but vhlt's func_detail helps to avoid all kind of bugs and has way better lighting
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