Porting Goldsrc model to Blender with UV Created 8 years ago2015-08-14 10:18:32 UTC by PikaCommando PikaCommando

Created 8 years ago2015-08-14 10:18:32 UTC by PikaCommando PikaCommando

Posted 8 years ago2015-08-14 10:18:32 UTC Post #326723
I have been using this tutorial: http://members.home.nl/fredz/modelhltoq2.html on how to export HL1 models to other games. However, I"m stuck at the part of UV mapping. No matter what I do, everything just seems wrong. Is there anything that can ease this step?
Posted 8 years ago2015-08-14 13:24:53 UTC Post #326725
I don't believe there is a simple solution to UV mapping. It's usually the stage where I would give up. :P
monster_urby monster_urbyGoldsourcerer
Posted 8 years ago2015-08-14 14:22:32 UTC Post #326726
Go into edit mode and Edge select mode
Select a bunch of edges where you want to create seams (hard corners etc)

Once that's done, select all, and find the UV unrwap option.

Then you can pull open a new window, set it to UV view.
Tetsu0 Tetsu0Positive Chaos
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