This is my very first attempt to edit half life models. Im currently trying to get a headcrab from half life 2 onto my zombie head from half life 1. Replacing the crabhead with the newer HL2 one...
But it looks like i have something going on with the image stretching in Half Life Model viewer...
In milkshape3d the texture application looks right. But when converting the .qc file to make .mdl (the final products texture isnt right)
Here is a image to show what i mean.
I could use some help... ive come this far alone and now im officially stuck :/