Greetings!
I've been recently pumped up to do some more medieval RPG mapping in VHE, and decided to take on a greater task than a simple tavern - a town.
However, I'm having a bit of a problem. The main street splits like a "Y", similar to cs_italy if anyone remembers it. The problem is that I cannot get the walls to curve around properly, without getting a problem. The walls are made of individual connected pieces, which I modify to add curves.
It's either :
a) - An invalid solid structure error in VHE, while it compiles just fine and looks splendid in-game.
b) - No errors in VHE, looks properly connected to the other wall piece as well, yet in-game there is a very slight, but noticeable unalignment to the other wall piece.
Here's a picture (this is when there's an invalid solid structure) - Any ideas on what may be causing this?