AllocBlock:Full Created 8 years ago2016-10-16 15:51:38 UTC by shadowhawk shadowhawk

Created 8 years ago2016-10-16 15:51:38 UTC by shadowhawk shadowhawk

Posted 8 years ago2016-10-16 15:51:38 UTC Post #332041
Adding new prefabs causes this error.

Any ideas?
Posted 8 years ago2016-10-16 16:05:01 UTC Post #332042
I heard that scaling down a lot of 512x512 textures causes this error. Maybe you're using an old compiler?

By the way, welcome to TWHL. "It's safer here."
Admer456 Admer456If it ain't broken, don't fox it!
Posted 8 years ago2016-10-16 16:53:34 UTC Post #332044
Scaling down lots of big textures, too much complex stuff in the map, leaks, a big skybox surrounding everything instead of doing it properly, these could all cause that error iirc.
Posted 8 years ago2016-10-16 17:30:03 UTC Post #332045
Thanks for the welcome, I'll try this all later. Appreciate it lads.
Posted 8 years ago2016-10-16 17:41:10 UTC Post #332046
AllocBlock is responsible for lightmaps. If this error occurs then there are too many lightmaps being generated. The reasons stated above can cause that.
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