Illegal brushes? Created 1 year ago2018-05-12 15:36:38 UTC by NintyFan290 NintyFan290

Created 1 year ago2018-05-12 15:36:38 UTC by NintyFan290 NintyFan290

Posted 1 year ago2018-05-12 15:36:38 UTC Post #339558
I'm getting this error when I try to compile my map. When I go to the brush numbers stated it takes me to a completely empty part of the map. Solutions please?

** Executing...
** Command: Change Directory
** Parameters: C:/Program Files (x86)/Steam/steamapps/common/Half-Life/mod

** Executing...
** Command: C:/Program Files/J.A.C.K/halflife/hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: "C:/Program Files/J.A.C.K/halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
Error: Entity 0, Brush 254: outside world(+/-32767): (80000,-78876,-13376)(-262,66,544)
Error: brush outside world
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

Error: Entity 0, Brush 254: outside world(+/-32767): (80000,-78876,-13376)(-262,66,544)
Warning: Illegal Brush (edge without opposite face): Entity 0, Brush 254

Error: Entity 0, Brush 254: outside world(+/-32767): (80016,-78892,-13412)(-246,82,580)
Error: Entity 0, Brush 254: outside world(+/-32767): (80016,-78892,-13412)(-246,82,580)
Error: Entity 0, Brush 254: outside world(+/-32767): (80032,-78908,-13408)(-230,98,576)
Error: Entity 0, Brush 254: outside world(+/-32767): (80032,-78908,-13408)(-230,98,576)
Error: Entity 0, Brush 254: outside world(+/-32767): (80016,-78892,-13394)(-246,82,562)
Error: Entity 0, Brush 254: outside world(+/-32767): (80016,-78892,-13394)(-246,82,562)
(5.28 seconds)

--- END hlcsg ---

** Executing...
** Command: C:/Program Files/J.A.C.K/halflife/hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: "C:/Program Files/J.A.C.K/halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b" -low -chart
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b.log for the cause.
--- END hlbsp ---

** Executing...
** Command: C:/Program Files/J.A.C.K/halflife/hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: "C:/Program Files/J.A.C.K/halflife/hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b.log for the cause.
--- END hlvis ---

** Executing...
** Command: C:/Program Files/J.A.C.K/halflife/hlrad.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: "C:/Program Files/J.A.C.K/halflife/hlrad.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\mod\maps\t1a1b.log for the cause.
--- END hlrad ---
NintyFan290 NintyFan290it's ya boi
Posted 1 year ago2018-05-12 16:18:25 UTC Post #339559
According to Tommy14's list of mapping and compiling errors, you have a damaged brush. Use the Go To Brush Number option to find the brush and replace it.
The Mad Carrot The Mad CarrotMad Carrot
Posted 1 year ago2018-05-12 16:45:07 UTC Post #339560
I can't believe that site is still up and running. Holy crap.
Striker StrikerI seriously doubt myself
Posted 1 year ago2018-05-12 17:01:08 UTC Post #339562
First go to the brush (find it by number), then delete it. Even though it takes you to a completely empty part of the map, the problem brush still gets selected. Just delete it and continue mapping.
Posted 1 year ago2018-05-12 17:37:55 UTC Post #339564
you're under arrest
Dimbeak DimbeakRotten Bastard
Posted 1 year ago2018-05-12 17:47:35 UTC Post #339565
Okay so now I type in the brush number and it brings me to a fairly big ceiling brush. Any explanation to why this didn't happen before?

(BTW yes I deleted it and now the map works, thanks people)
NintyFan290 NintyFan290it's ya boi
Posted 1 year ago2018-05-12 20:08:03 UTC Post #339567
Maybe an edge or a vertex was mangled inproperly somehow. You can sometimes spot this in the editor you're using if a part of your brush looks like it's sucking in itself, kind of like this:
User posted image
(This example is maybe a bit exaggerated since they may be small enough to be hard to spot at first.)
Posted 1 year ago2018-05-12 21:36:54 UTC Post #339568
Usually brushes become problematic through vertex manipulation when certain planes become malformed (say, a square plane where a single vertex gets moved perpendicularly, thus causing the plane to become non-flat, which is a big no-no). Some other actions can cause it too under certain circumstances, such as skewing or the clipping tool. Another possible cause is concave brushes, which the engine can't handle. Think making a flat pac-man shape out of a single brush. You would have to divide the shape into two (or more) brushes such that any one brush never had a vertex with an internal angle of 180 degrees or more.

I'm probably forgetting some of the proper mathematical terms.
Jessie JessieLadytype
Posted 1 year ago2018-05-12 23:54:49 UTC Post #339569
Hasn't anyone mentioned Alt+P which opens the check for problems dialog? That would probably pick up bad brushes before you compile.
Penguinboy PenguinboyHaha, I died again!
Posted 1 year ago2018-05-13 01:53:47 UTC Post #339570
Yes, Alt+P is usually pretty good about picking that stuff up. Usually.
Jessie JessieLadytype
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