I've been fumbling around both engines, making some maps and all. There comes a time where I need to make or import a texture for a map so it works well into the map. In Source engine, its very easy as you just convert the image file into a .vtf and make a quick .vmt file and then boom! You got a texture for your map. Then quickly use VIDE to package everything together and the map should work as intended.
In Goldsource, I'm lost. The wally image editor confuses me as I'm not an expert in making wads. I make my image then drag it over in the wally image editor, then it loads for a bit (idk why), then I try my best not confusing export to save as I need to save as a .wad file, then I have to open up hammer editor and import the .wad into the texture, then who knows if the texture is even right. Once I'm finished with everything, I don't know how to even pack the whole map! I assume you just put the textures in the correct folders and then post it online, but what about people who download it through the game?
It feels such a hassle compared to the Source engine, though don't get me started with that engine. I wish there was an easier or faster process for this. I don't like individually creating wads as it causes the map to bug out but I hate going through the process just to group up all the textures, taking such a long time. It's processes like these that encourage me to use hl and cs wads instead so I don't over complicate things and cause me to drop out of the project.