Jack wont launch half life Created 4 years ago2019-05-07 17:38:16 UTC by OPF2 OPF2

Created 4 years ago2019-05-07 17:38:16 UTC by OPF2 OPF2

Posted 4 years ago2019-05-07 17:38:16 UTC Post #342581
Hi i am a beginner at half life modeling and Jack , so i tried to compile a map however Jack won't start half life at all . Notice even under Worldcraft half life launches but it get stuck at loading screen so what's the problem

Thank you
Posted 4 years ago2019-05-07 18:22:51 UTC Post #342582
does half-life opens but doesnt load? or do half-life doesnt even opening?
Posted 4 years ago2019-05-07 18:42:15 UTC Post #342583
If i want to play the game no problem , but when i try and run the map through JACK it doesn't load half life at all . As i said for Worldcraft valve it does lunch Half life but i am stuck at an endless loading screen
Posted 4 years ago2019-05-07 18:58:58 UTC Post #342584
Sounds like a problem with your map, check your compile log for error messages and report any here so we can help you further.
The Mad Carrot The Mad CarrotMad Carrot
Posted 4 years ago2019-05-07 19:51:15 UTC Post #342585
as a matter of fact no errors were detected
** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Half-Life\valve
** Executing...
** Command: Copy File
** Source: D:\Sierra\Half-Life\OPF2\start.map
** Destination: D:\Sierra\Half-Life\gearbox\maps\start.map
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlcsg.exe
** Parameters: "D:\Sierra\Half-Life\gearbox\maps\start"
hlcsg v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlcsg.exe" D:\Sierra\Half-Life\gearbox\maps\start
Arguments: D:\Sierra\Half-Life\gearbox\maps\start -low -wadautodetect
Entering D:\Sierra\Half-Life\gearbox\maps\start.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.00 seconds)
CSGBrush:
(0.02 seconds)

Using Wadfile: \Sierra\Half-Life\valve\halflife.wad
  • Contains 3 used textures, 100.00 percent of map (3116 textures in wad)
Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.07 mb (of 32.00 mb MAX)
0.08 seconds elapsed

----- END hlcsg -----
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlbsp.exe
** Parameters: "D:\Sierra\Half-Life\gearbox\maps\start"
hlbsp v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
Posted 4 years ago2019-05-07 19:51:23 UTC Post #342586
---- BEGIN hlbsp -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlbsp.exe" D:\Sierra\Half-Life\gearbox\maps\start
Arguments: D:\Sierra\Half-Life\gearbox\maps\start -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 25 (0.00 seconds)
BSP generation successful, writing portal file 'D:\Sierra\Half-Life\gearbox\maps\start.prt'
SolidBSP [hull 1] 29 (0.00 seconds)
SolidBSP [hull 2] 29 (0.00 seconds)
SolidBSP [hull 3] 29 (0.00 seconds)
Reduced 18 clipnodes to 18
Reduced 9 texinfos to 4
Reduced 3 texdatas to 3 (136 bytes to 136)
Reduced 96 planes to 20
FixBrinks:
Increased 18 clipnodes to 18.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/512 64/32768 ( 0.2%)
planes 20/32768 400/655360 ( 0.1%)
vertexes 40/65535 480/786420 ( 0.1%)
nodes 6/32767 144/786408 ( 0.0%)
texinfos 4/32767 160/1310680 ( 0.0%)
faces 30/65535 600/1310700 ( 0.0%)
  • worldfaces 30/32768 0/0 ( 0.1%)
clipnodes 18/32767 144/262136 ( 0.1%)
leaves 2/32760 56/917280 ( 0.0%)
  • worldleaves 1/8192 0/0 ( 0.0%)
marksurfaces 30/65535 60/131070 ( 0.0%)
surfedges 136/512000 544/2048000 ( 0.0%)
edges 69/256000 276/1024000 ( 0.0%)
texdata [variable] 136/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 3641/2097152 ( 0.2%)
  • AllocBlock 1/64 0/0 ( 1.6%)
3 textures referenced

Total BSP file data space used: 6705 bytes

Wad files required to run the map: "halflife.wad;"
0.07 seconds elapsed

----- END hlbsp -----
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlvis.exe
** Parameters: "D:\Sierra\Half-Life\gearbox\maps\start"
hlvis v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlvis.exe" D:\Sierra\Half-Life\gearbox\maps\start
Arguments: D:\Sierra\Half-Life\gearbox\maps\start -low
1 portalleafs
0 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.00 seconds)
average leafs visible: 1
g_visdatasize:1 compressed from 1
0.01 seconds elapsed

----- END hlvis -----
** Executing...
** Command: C:\Program Files\J.A.C.K\halflife\hlrad.exe
** Parameters: "D:\Sierra\Half-Life\gearbox\maps\start"
hlrad v3.4 VL33 (Feb 2 2014)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\J.A.C.K\halflife\hlrad.exe" D:\Sierra\Half-Life\gearbox\maps\start
Arguments: D:\Sierra\Half-Life\gearbox\maps\start -low

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]
Load Textures:
Using Wadfile: D:\Sierra\Half-Life\gearbox\maps\start.wa_
3 textures referenced
Reading texlights from 'C:\Program Files\J.A.C.K\halflife\lights.rad'
0 opaque models
0 opaque faces
30 faces
Create Patches : 270 base patches
5916 square feet [851968.00 square inches]
1 direct lights and 0 fast direct lights
1 light styles

FindFacePositions:
(0.02 seconds)
BuildFacelights:
(0.03 seconds)
BuildVisLeafs:
(0.00 seconds)
visibility matrix : 0.0 megs
MakeScales:
(0.02 seconds)
Transfer Lists : 56862 : 56.86k transfers
Indices : 1944 : 1.90k bytes
Data : 114534 : 111.85k bytes
Bounce 1 GatherLight:
(0.00 seconds)
Bounce 2 GatherLight:
(0.00 seconds)
Bounce 3 GatherLight:
(0.00 seconds)
Bounce 4 GatherLight:
(0.00 seconds)
Bounce 5 GatherLight:
(0.00 seconds)
Bounce 6 GatherLight:
(0.00 seconds)
Bounce 7 GatherLight:
(0.00 seconds)
Bounce 8 GatherLight:
(0.00 seconds)
CreateTriangulations:
(0.01 seconds)
AddPatchLights:
(0.10 seconds)
FinalLightFace:
(0.00 seconds)
0.36 seconds elapsed

----- END hlrad -----

** Executing...
** Command: Change Directory
** Parameters: D:\Sierra\Half-Life

** Executing...
** Command: D:\Sierra\Half-Life\hl.exe
** Parameters: -console -dev +map start
Posted 4 years ago2019-05-07 21:20:04 UTC Post #342589
D:\Sierra\Half-Life\gearbox\maps\start
Your map appears to be saving in the gearbox directory. Are you mapping for Opposing Force?
D:\Sierra\Half-Life\hl.exe
If so, you will need to launch Opposing Force to play it. It seems your setup is incorrectly launching Half-Life. It won't be able to find the map in the gearbox directory.
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-05-08 17:02:40 UTC Post #342591
No that's not the issue i tried to save the map in gearbox/maps because i was saving it in a separate folder but nothing changed
Posted 4 years ago2019-05-09 12:28:43 UTC Post #342592
So, just to confirm, your compiled map file (start.bsp?) is present in the D:\Sierra\Half-Life\valve\maps directory? That's where hl.exe will be checking for it.

If so, does the game also freeze if you fire up Half-Life as normal and try to run "map start" via the console?
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-05-09 14:33:38 UTC Post #342593
i don't know how to run a map like that do you write the name of the map and then start
Posted 4 years ago2019-05-09 14:42:05 UTC Post #342594
YESSS you are one mf genius it does work ! so what's the problem
Posted 4 years ago2019-05-09 20:00:04 UTC Post #342597
Might be an issue with your JACK setup? Personally I've never run the game through the compiler. I always just compile and then run the map via the console in-game. The command is "map mapname" but I assume you've already figured that out. :D
monster_urby monster_urbyGoldsourcerer
Posted 4 years ago2019-05-12 15:25:38 UTC Post #342608
anyway thank you
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