Getting Hammered to the Max Created 1 year ago2019-09-16 16:03:56 UTC by wallworm wallworm

Created 1 year ago2019-09-16 16:03:56 UTC by wallworm wallworm

Posted 1 year ago2019-09-16 16:03:56 UTC Post #343134
As the developer of Wall Worm for 3ds Max and technical artist for Black Mesa, I'm often asked for tips on using Max for Source. Many Hammer users struggle with the transition. So I started a site for Hammer users to learn 3ds Max and Wall Worm called Hammered to the Max. With it you can learn how to use 3ds Max as your Source/Goldsource level editor (yes, entirely supplanting Hammer).

Here are a couple of the videos included there:
Basic Level Design
Procedural Displacements
Link above includes these and more.

Posted 1 year ago2020-01-06 14:22:43 UTC Post #343563
New video quickly demonstrating a bunch of the brush tools inside Wall Worm Pro Pack and how easy they are to edit.
Brush Tools Quick Tour
Posted 1 year ago2020-01-06 14:27:23 UTC Post #343564
Impressive looking stuff. I'd certainly look into this if I used Source.
UrbaNebula UrbaNebulaGoldSourcerer
Posted 1 year ago2020-01-09 22:54:23 UTC Post #343582
Wow nice brushwork I wish it is better than Map2Curve :/ - I wish I have tool alternative to Map2Curve for Goldsource :pwned:
SourceSkyBoxer SourceSkyBoxerC# Developer and Linux Creator
Posted 4 months ago2020-09-05 19:05:24 UTC Post #344696
I meant to share this information months ago, but the latest versions of WW include WW Pro as well as all the extra plugins--for free! They all now come included with the main WW installer. Enjoy :)
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