So, I have this: As you can see in the picture, it can't render the content from the inside of the room unless the player is out of the map (into the SKY bounds) or inside a wall.
And I have this... This is what I want to achieve... but without any problem: As an alternative to SKY texture, I tried an invisible func_wall brush with ZHLT Lightflags set to Opaque, said to block lights, but it still causes small amounts of light to pass through solids. That alone would be fine for me, but light leaks are the problem. Example 2
Like in the first example, but now I want the visibility to be blocked... So, are there any special textures or compile commands or anything else I could do to fix this unforeseen? I'm using VHLT v34, in case anyone wonders.