func_wall Last edited 4 years ago2020-05-24 20:43:12 UTC

Brush Entity
This entity lets you create a stationary piece of geometry in your level which can then be modified (through its rendering properties) for a number of effects. Often used for things like unbreakable glass, masked textures (fences, ladders).

In the past it was also used for performance reasons, but nowadays func_detail (introduced by Vluzacn's compile tools) is often a better choice.

Entity Properties

Class Info




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