func_wall Last edited 9 months ago2019-05-13 07:48:57 UTC

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Brush Entity

This entity lets you create a stationary piece of geometry in your level which can then be modifed (through its rendering properties) for a number of effects.
Often used for performace reasons, and for things like unbreakable glass, masked textures (fences, ladders).


[li]0 = Normal [li]Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: [li]FX Amount (renderamt)[/li]
[li]FX Color (rendercolor)[/li]
[li]Global Entity Name (globalname)[/li]
[li]ZHLT Lightflags (zhlt_lightflags)[/li]
[li]Light Origin Target (light_origin)[/li]
[li]Minimum light level (_minlight)[/li]




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