Question about a Scripted Sequence I want to make Created 4 years ago2020-04-12 18:44:39 UTC by barney barney

Created 4 years ago2020-04-12 18:44:39 UTC by barney barney

Posted 4 years ago2020-04-12 18:44:39 UTC Post #344089
If I recall correctly, there is a scene in Half-Life (or one of its expansions) where a Gargantua pushes a car out of its way and attacks some other NPCs. How can I re-create this in Hammer?
Posted 4 years ago2020-04-12 20:10:54 UTC Post #344091
You'll probably want to decompile the map to get the exact speed values and relative sequence positions, but all you should need is a func_door named "push" made to look like a car and a scripted_sequence that makes the garg run up to the car and play the "pushcar" animation.

For anything else similar where an NPC interacts with the world during a scripted sequence you'll have to open a version of Half-Life Model Viewer and see what events are being called; If it's event 1003, then the Options field is the targetname of the entity to trigger on that frame. It's a pretty simple way to do stuff, though it does limit each sequence to being used once per map because there's no way to set the targetname to be anything else short of editing the model to have a duplicate of the animation.
Notewell NotewellGIASFELFEBREHBER
Posted 4 years ago2020-04-18 20:59:58 UTC Post #344129
You won't need to:

https://twhl.info/vault/view/6061

Good luck :)
Posted 4 years ago2020-04-19 23:16:04 UTC Post #344132
Thanks for helping guys :D
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