Lightmap resolution Created 3 years ago2021-01-23 16:33:30 UTC by Overscore Overscore

Created 3 years ago2021-01-23 16:33:30 UTC by Overscore Overscore

Posted 3 years ago2021-01-23 16:33:30 UTC Post #345263
Throughout the forums, I have found quite a bit about lightmap resolution. I discovered that changing the texture scale also made a higher resolution lightmap for better lighting. However, I wanted to know if it's possible to change the lightmap resolution without custom textures? I'm currently using Seedee's Tools, and I've heard of things like -chop or -texchop but I never really knew how to use it.
Posted 3 years ago2021-01-24 23:24:00 UTC Post #345273
According to the descriptions of these settings, they affect how accurately light bouncing is calculated. They do not affect lightmap resolution. Only texture scale does.

From what I can find about the GoldSource bsp file format, it doesn't store separate texture coordinate information for lightmaps, so I think the 16:1 relationship is baked into the engine. There's nothing the compile tools can do to change that.
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