Created 3 years ago2021-04-04 06:17:50 UTC by The Mighty Goglu.
g_iSkillLevel
, you'll see that the CGameRules::RefreshSkillData
function in gamerules.cpp
forces the skill-level between 1 and 3 before it looks up skill-specific health and damage values. But there are also a few places throughout the game-code where the skill-level is checked specifically, so it's a bit more complicated than just increasing the maximum skill-level value.