Created 1 year ago2023-06-12 19:24:17 UTC by oofnack
-dlight #
option on the RAD compiler. I don't remember if 1 corresponded to that original qrad lighting, or if you need to use 2. Just try out both and see which helps you replicate the lighting best_fade
and _falloff
ZHLT keyvalues. The best likeness would be using the same qrad compiler that Valve originally used.