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Trigger Fires
Created
10 months ago
2023-06-29 11:47:23 UTC
by
sggs
Forums
HL Engine Discussion
View Thread
Created
10 months ago
2023-06-29 11:47:23 UTC
by
sggs
sggs
Posted
10 months ago
2023-06-29 11:47:23 UTC
Post #347667
For example we have a 10 zombies on the map when 9 of 10 zombies are dead nothing happens but when all of 10 are dead trigger fires. How i can do it? I think with UTIL_FindEntityByTargetname but i dont know how.
sggs
Bruce
Posted
10 months ago
2023-06-29 14:39:46 UTC
Post #347668
Make a multisource entity called ms1, and in all of the monster_zombie entities change TriggerTarget to ms1, and change Trigger Condition to Death.
You could also use a game_counter
Bruce
sggs
Posted
10 months ago
2023-06-30 14:37:55 UTC
Post #347669
Thanks for the help. Only one game_counter is needed here
sggs
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